macro issue

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  • Gockel
    Apprentice
    • Aug 2010
    • 69

    macro issue

    i have a problem with inscriptions in 3.2.0... not sure if anyone else addressed this already:

    i switched to roguelike keyset lately, which means "a" zaps rods, "z" aims wands. but if i want to create a macro i still have to use "z" for zapping a rod and "a" to aim a wand like in the original keyset.
    now that i know of it it's no problem, just thought i'd mention it in case it hasn't been addressed yet.

    also there's one slightly annoying thing. it happens sometimes that i forget the letter in inscriptions (@1 instead of @z1). whenever this happens pressing shift-x after the inscription was made will crash angband... not a big issue of course, i should just start paying attention a bit, and i'm not sure why i mention it at all but i do...
  • myshkin
    Angband Devteam member
    • Apr 2007
    • 334

    #2
    Originally posted by Gockel
    i have a problem with inscriptions in 3.2.0... not sure if anyone else addressed this already:

    i switched to roguelike keyset lately, which means "a" zaps rods, "z" aims wands. but if i want to create a macro i still have to use "z" for zapping a rod and "a" to aim a wand like in the original keyset.
    now that i know of it it's no problem, just thought i'd mention it in case it hasn't been addressed yet.
    When you say, "want to create a macro," I assume you are talking about inscriptions, given your introduction. This is indeed known, if poorly documented, behavior. takkaria has done a lot of work on the keymap system since 3.2.0; I might guess that we will have better documentation for it before 3.3.0.

    Originally posted by Gockel
    also there's one slightly annoying thing. it happens sometimes that i forget the letter in inscriptions (@1 instead of @z1). whenever this happens pressing shift-x after the inscription was made will crash angband... not a big issue of course, i should just start paying attention a bit, and i'm not sure why i mention it at all but i do...
    This bug was previously reported elsewhere in the forums, noted in trac, and fixed a couple months ago.

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