Alas, I strongly disagree. Classically the reason for IDing things was to know if they gave resistance to fire or not. The process of accumulating an item set starts at level 1, ends right before the last fight and is a dominant procedure, which imho should be made as good and fluent as possible. Making changes to that to better accomodate a wanted type of curse flavour makes little sense to me unless you want the majority of items to be cursed.
Well. That being said, we both end up at the connection of ID and curse. If your happy about FA curses, thats good. I am not sure about either.
Well. That being said, we both end up at the connection of ID and curse. If your happy about FA curses, thats good. I am not sure about either.
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