Hello.
This is a thought of tweaking item rarities:
Use randart rarity code for ego-item rarities. Make sure that artifact passes equal power ego-check before creating artifact, so that artifact is at least twice as rare as equal ego, preferably more than that.
In my last few games I have noticed that I find some artifacts more easily than more rare egos, like elvenkind boots and shields and crowns of night and day. There is no point having egos that are weaker than artifacts that are more common than they are. All artifacts need to be rare(r).
OTOH ego-DSM:s seem to be more common than non-ego DSM:s (in 3.2.0). That is just wrong. They are also way too powerful. In my current game (which is waiting for me to kill Vecna before killing Morgoth) I have BronzeDSM of permanence with rDisenchant. It feels wrong to have such things. I removed DSM:s of Speed from my games because few chars before that had early +9 speed DSM:s that were absolute no-brainers.
This is a thought of tweaking item rarities:
Use randart rarity code for ego-item rarities. Make sure that artifact passes equal power ego-check before creating artifact, so that artifact is at least twice as rare as equal ego, preferably more than that.
In my last few games I have noticed that I find some artifacts more easily than more rare egos, like elvenkind boots and shields and crowns of night and day. There is no point having egos that are weaker than artifacts that are more common than they are. All artifacts need to be rare(r).
OTOH ego-DSM:s seem to be more common than non-ego DSM:s (in 3.2.0). That is just wrong. They are also way too powerful. In my current game (which is waiting for me to kill Vecna before killing Morgoth) I have BronzeDSM of permanence with rDisenchant. It feels wrong to have such things. I removed DSM:s of Speed from my games because few chars before that had early +9 speed DSM:s that were absolute no-brainers.
Comment