Spell Failure Rate Question

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #16
    I'm no expert in this, but I got permission to include the WELL RNG in Angband under the GPL which is what we're using now. See this page:



    In particular, if you look at the WELL1024a.c implementation, we're using a version of that (slightly modified to return integral values instead of floating-point values).
    linux->xterm->screen->pmacs

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    • Camcolit
      Scout
      • Apr 2011
      • 30

      #17
      Just noticed all these replies now.

      Originally posted by EpicMan
      Except that the older rng, which I believe is the one Zangband has, has some issues. One failure seems to make successive failures likely. That's why they changed the RNG in Vanilla.So your initial failure rate may be 5%, but a failure will make a second one much more likely.
      This seems to fit what's happening in my game. I don't mind all that much. In fact from a RP point of view it makes sense, if you fail a spell maybe your confidence is shot and are less likely to succeed the next try, especially when some abomination is trying to chop you up into neat cubes .

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      • Philip
        Knight
        • Jul 2009
        • 909

        #18
        Originally posted by Camcolit
        Just noticed all these replies now.



        This seems to fit what's happening in my game. I don't mind all that much. In fact from a RP point of view it makes sense, if you fail a spell maybe your confidence is shot and are less likely to succeed the next try, especially when some abomination is trying to chop you up into neat cubes .
        Yep, Angband is the only game with OCD nasties.

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