So, if there were to be random monsters, how would you like to see them implemented?
I can think of a couple of ways.
Take the purple dragon as an example.
1. The purple dragon breathes *unknowns*, so you find out what these *unknowns* are (say acid & nexus), and purple dragons will always breathe acid & nexus for the duration of this game. I call this game-to-game randomness.
or...
2. The purple dragon breathes *unknowns*, so you find out about this purple dragon, but the next one you encounter will breathe different unknowns. I call this encounter-to-encounter randomness.
Obviously this only looks at dragon breaths. Other monsters could have attacks, abilities, spells, drops, HP etc that vary from game-to-game or encounter-to-encounter.
I'm not familiar with variants apart from NPP, so I'm not sure if this has been implemented elsewhere. NPP player ghosts are the closest I've seen to this.
What's your thoughts on monster randomness?
- Neil.
I can think of a couple of ways.
Take the purple dragon as an example.
1. The purple dragon breathes *unknowns*, so you find out what these *unknowns* are (say acid & nexus), and purple dragons will always breathe acid & nexus for the duration of this game. I call this game-to-game randomness.
or...
2. The purple dragon breathes *unknowns*, so you find out about this purple dragon, but the next one you encounter will breathe different unknowns. I call this encounter-to-encounter randomness.
Obviously this only looks at dragon breaths. Other monsters could have attacks, abilities, spells, drops, HP etc that vary from game-to-game or encounter-to-encounter.
I'm not familiar with variants apart from NPP, so I'm not sure if this has been implemented elsewhere. NPP player ghosts are the closest I've seen to this.
What's your thoughts on monster randomness?
- Neil.
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