Embarrassment of SPEED footwear riches
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Glad you think so. Unfortunately it seems that Derakon may have hit the nail on the head - your views seem quite contrary to the thinking behind the nightlies:The things I find strangest (least desirable) are:
1) The way levels are so much smaller and kinda emptier than before--so many fewer rooms--much more space taken by basically walls rather than corridors or rooms.2) Buy/sell differential in the stores: during play--if I find loot in the dungeon I can't use because I already have better stuff or it just isn't applicable to my class, one satisfaction I can get is by selling it. This is robbed if the store buy/sell differential is too high. I accept some may want to rebalance gold by having things sell for a *little* less cash, but I think it went overboard where you sell a weapon of Holy Avenger for 5000, and can buy it back for 16000. How about pushing a bit back towards the middle?3) Macros--want 'em back instead of keymaps. I like being able to have a sequence including carriage returns.4) Hilight character--want this back badly. We need the option to hilight our character in yellow to distinguish from the hordes..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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You might also be interested in trawling some old threads on angband's economic model - quite a few different things have been proposed. takk doesn't have a strong view on this, which is partly why it hasn't changed yet, but I think we're much more likely to move towards fixed inventories than attempt supply & demand."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I just wish this forum software had a better search function. As I just replied to ulrichvonbeck, this discussion has come and gone dozens of times. There are a load of possibilities for stores, but no clear winner."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Is "[return]" the correct syntax in the keymap? That would be nice to build into the "customization" section of the in-program docs. It's just that \r which was the correct syntax in the macro system has not been brought over to the keymap system and the docs don't explain...Comment
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More specifically, you want "R&[Return]" (note the second capital R). Unfortunately, we have not yet coded an improved UI for keymap editing, and so you will need to modify your preferences files to add this action to your keymap if you are playing nightlies. This should all get cleared up in documentation and in the UI by 3.3.0.
Are you familiar with saving and loading your preferences from the UI? The resulting preferences file goes into a platform-dependent location, typically somewhere in your home directory on Unix-like systems, or somewhere in your users directory for Windows. You'll need to edit that file with a text editor. I recommend creating a keymap with something resembling the keypress and action you want, so that you can find it in your preferences file to modify.Comment
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