I don't think this is already in the game. If it is, please point me to it. If not, please discuss the merits of this idea:
I would like to be able to list all monsters normally found at a depth specified by the user. My feeling is that this could aid players in deciding whether it is safe to proceed, or perhaps if a certain resistance hole or other requirement needs filled first. Of course, the monster should only be listed if it is in the player's monster memory.
One possible mechanism I have thought of is to add a command to the ~d "display monster knowledge" command. I am thinking perhaps "f" (filter), followed by a prompt for a dungeon level 1-99. Then only monsters native to that depth would be displayed. Once a filter is applied, a "u" (unfilter) command could be added to remove the filter.
Another possibility is to give the option to toggle the ~d command between displaying by group (Uniques, Angels, Ants, etc.) and displaying by dungeon level. If displaying by dungeon level is selected, the menu could default to selecting the player's maximum depth, and then he/she could arrow down one or two levels to see what is next. I am partial to this method because you can look a few levels ahead without having to individually filter for each level.
Does this seem like a worthwhile idea, and if so, is either of these the best way to implement it? Thanks for any input!
I would like to be able to list all monsters normally found at a depth specified by the user. My feeling is that this could aid players in deciding whether it is safe to proceed, or perhaps if a certain resistance hole or other requirement needs filled first. Of course, the monster should only be listed if it is in the player's monster memory.
One possible mechanism I have thought of is to add a command to the ~d "display monster knowledge" command. I am thinking perhaps "f" (filter), followed by a prompt for a dungeon level 1-99. Then only monsters native to that depth would be displayed. Once a filter is applied, a "u" (unfilter) command could be added to remove the filter.
Another possibility is to give the option to toggle the ~d command between displaying by group (Uniques, Angels, Ants, etc.) and displaying by dungeon level. If displaying by dungeon level is selected, the menu could default to selecting the player's maximum depth, and then he/she could arrow down one or two levels to see what is next. I am partial to this method because you can look a few levels ahead without having to individually filter for each level.
Does this seem like a worthwhile idea, and if so, is either of these the best way to implement it? Thanks for any input!
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