no selling experience

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    no selling experience

    Hello.

    I have been playing this game now almost three decades and selling has always been part of the game experience, so playing no selling felt very very weird at first, but after a while you got used to it. Then it you started to like it. Then love it.

    No more lugging heavy objects around for selling at town. Using wands because now I have space to carry them and I don't need to sell them. Rods, same. It feels natural.

    I think this is how things should be. Make this a default.

    How do others feel about no selling? As a game experience, not about money you get or not get. How did it change your playing if it did?
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    Your feelings mirror my own. It gets weird when you have to switch back to selling for a competition, and keep arriving in town with nothing to sell because using useful things and tossing useless things becomes habitual very naturally.

    Whether it should be the default or not, I'll leave to the maintainers. I don't really care so long as development proceeds with a no selling mindset.

    This topic has got me to thinking about what Angband would be like without gold at all.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • ulrichvonbek
      Apprentice
      • Mar 2011
      • 82

      #3
      I would have to try it before I would know if I liked it or not, but I always enjoy bringing the rare spellbooks back to town if I have space. I feel like I'm doing my part to improve magical/theological theory on the surface world.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Definitely agree with you, Timo. It's great to actually be able to use all that junk that used to not be worth dedicating inventory slots to.

        Comment

        • Tregonsee
          Adept
          • Jan 2011
          • 129

          #5
          But how many people regularly go back to the stores once they have maxed their stats? I only go back when I have too many artifacts to deal with.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Tregonsee
            But how many people regularly go back to the stores once they have maxed their stats? I only go back when I have too many artifacts to deal with.
            But once it is a habit, it's hard to remind yourself that you now have enough money not to lug around that big ego weapon because it will fetch 30k ...

            Thanks for the post Timo. Thanks also to Buzzkill for the variant idea ...
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Tregonsee
              Adept
              • Jan 2011
              • 129

              #7
              For me it stopped being a habit once I got maxed stats and most of the extra prayer books (I don't think I will find a copy of Wrath of God in the BM), and have now only gone back twice to offload excess artifacts.

              Comment

              • bulian
                Adept
                • Sep 2010
                • 163

                #8
                I feel very contrarian here lately... I posted this in a different thread not too long ago but am reposting it here.

                The crux of why I don't like no selling is that in a super fast diving game, there is a difference in AU availability between selling and no selling. A diving character will see the same number of ego items in both games but will likely see less large AU drops. In the no selling comp char, I ended up squelching AU in the mid DL50s, compared to low 40s in the selling comp char. This difference effectively limits the ability to purchase from the BM in the early/mid game. Somebody posted back in Dec (Timo?) about selling everything to get a very early "trickery. Those albeit rare but important decisions can't occur in no selling games. Maybe with the revamped selling prices AU availibility is equal. I'm sure at a more reasonable playing/diving speed what I wrote isn't necessarily true either - Derakon seemed to have an abundance of AU in his post.
                Glad you guys are liking it though.

                Comment

                • Wellan
                  Rookie
                  • Mar 2011
                  • 3

                  #9
                  I'm with Timo too - I really like no selling, just because of how much more use I get out of consumables and magic devices.

                  I do also get what bulian means, though. I'm not sure if there's a way to reconcile a game in which selling is possible with a game in which one doesn't lug ego items around just to sell them, but maybe lowering selling prices a whole ton (while leaving gold drops fairly high) could do it. And I'd certainly choose such an option over no selling.

                  But as long as that doesn't happen, I'll take device use over economic decisions any day.

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    #10
                    I definetly agree with Timo's feelings here as well. I was hesitant to try it at first, but later got to like it a lot more than selling games. I really like having more things being useful because you aren't using inventory space for things to take back to town and sell.
                    That said, I don't mind going back to selling when I try a competition or another variant, and occationally (though very rarely) I get in the mood to turn on the selling option when playing DaJAngband. Whatever the default is, I think it's important that it's an option.
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #11
                      I'd say the contrast to Bulian's point is when I saw a helm of Telepathy in the Black Market in my no-selling game and was still a few thousand AU short of being able to buy it. So I had to go back into the dungeon, raid cash as quickly as I could, and then get back up there in the hopes that it hadn't been sold in the meantime. I didn't have to give up any of my other gear, granted, but it's otherwise a similar experience.

                      Comment

                      • Taha
                        Adept
                        • Jun 2009
                        • 128

                        #12
                        I have done this (returned to the dungeon specifically to collect gold for a BM item) twice since I started no selling. Once you are at DL30+ it works pretty well, just have to move fast, focus on gold and come back reasonably quickly. Different from selling all your stuff, but the same sort of focused effort to get those boots of speed / robe of permanence with rpoison when you don't have quite enough cash.
                        ________
                        LIVE SEX
                        Last edited by Taha; August 14, 2011, 14:59.

                        Comment

                        • Napsterbater
                          Adept
                          • Jun 2009
                          • 177

                          #13
                          I love no selling! I stay in the dungeon for much longer, my games go a lot quicker, and I have a lot more money for stuff. I can afford to buy a _Tele much sooner now. I keep stuff I find in the dungeon now and use it. There was this divide; the stuff I find in the dungeon, is, in my mind, "stuff to sell," and would be kept or tossed on those merits. Now I just toss everything that isn't immediately useful. Rings of RFire and RCold are kept, because I no longer need the inventory space to keep four tulwars of slay Troll to sell.

                          The best parts of Ironman, without the hardcore aspect!
                          This thread, it needs more rage. -- Napstopher Walken

                          Comment

                          • Susramanian
                            Apprentice
                            • Feb 2010
                            • 58

                            #14
                            I was very suspicious of no selling at first. It was always so satisfying to come back to town with a backpack full of amazing loot to sell.

                            Then I actually tried it, and my enjoyment of the game doubled. There's no longer this invisible tether constantly jerking your attention back to the boring old town. We're playing a video game with fantastic dragons and demons and mysterious dungeons; we shouldn't be worried about shopping. Trim the commerce aspect of the game and put the player's attention back where it belongs: the Pits of Angband.

                            Comment

                            • Raxmei
                              Apprentice
                              • Feb 2011
                              • 94

                              #15
                              At 50' "You find 1050 gold pieces in sapphires." If this affects mining it might incidentally make dwarves and scrolls of treasure detection more powerful. I agree this is certainly a refreshing experience. I'm actually using a lot of things that used to be junk.

                              Comment

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