I found a recent thread where Jeff was even offering to update the monster.txt...
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Making the game harder, take three
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As long as V is borrowing stuff from NPP, is there any chance that V could get NPP's Ainur in place of Angels?
I think the NPP guys have put actually quite a lot of work into developing Ainur (both thematically and gameplay).
And I cannot get my head around killing the Archangel Gabriel anywhere let alone in the Pits of Angband.Leave a comment:
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As long as V is borrowing stuff from NPP, is there any chance that V could get NPP's Ainur in place of Angels?
I think the NPP guys have put actually quite a lot of work into developing Ainur (both thematically and gameplay).
And I cannot get my head around killing the Archangel Gabriel anywhere let alone in the Pits of Angband.
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Code:The Crow of Durthang (L.Dark 'B') === Num:114 Lev:7 Rar:3 Spd:+10 Hp:3d7 Ac:16 Exp:20 A crook-beaked bird with bedraggled black feathers. It mocks you, and you realise that its scorn can kill. This natural creature moves normally. It usually appears in groups. It is magical, casting spells which cause light wounds; 1 time in 9. It takes quite a while to see intruders, which it may notice from 250 feet. It can bite to attack with damage 1d3, and claw to attack with damage 1d2. (OAngband 0.6.1)
EDIT: Had to edit because the post was looking weird because of the CODE tags.
EDIT2: The last sentence about the V monster list was harsh, didn't mean anything bad, just that I prefer the O monster list.Last edited by Philip; April 25, 2011, 11:05.Leave a comment:
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As long as V is borrowing stuff from NPP, is there any chance that V could get NPP's Ainur in place of Angels?
I think the NPP guys have put actually quite a lot of work into developing Ainur (both thematically and gameplay).
And I cannot get my head around killing the Archangel Gabriel anywhere let alone in the Pits of Angband.
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Yes. In target.c, two static functions called draw_path and load_path. Each one is called twice, in various parts of target_set_interactive. I lied above. It might be 50 lines of code and about a 6 minute task to make a patch, far greater than than my earlier estimate.
For Sangband, you are probably better off taking it from NPP 050 than the current version. I had to make a couple changes to make it work when I updated the NPP codebase to Angband v.3.1.2.Leave a comment:
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That will be an NPP 060 feature, but it should happen within the next year. I would be amazed if the adventurer's guild & EY/NPP style quests ever made it into Vanilla, but if you all want random fixed quests of that nature, after I complete this feature for NPP I could send a patch for vanilla if it ever does become part of the V to-do list.Leave a comment:
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I dont' have that feature, but I will happily steal it from you all when you do close that ticket.
I was actually thinking of making the additional windows interactive, however. What I had in mind was the player activating the monster list window, and when they click on or scroll through the monsterlists the monster recall window displays that monster. Same thing with objects, through the object list, the inventory or equipment list. They should display in the object recall list. Is there any variant that has attempted to make the additional windows interactive?Leave a comment:
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I was actually thinking of making the additional windows interactive, however. What I had in mind was the player activating the monster list window, and when they click on or scroll through the monsterlists the monster recall window displays that monster. Same thing with objects, through the object list, the inventory or equipment list. They should display in the object recall list. Is there any variant that has attempted to make the additional windows interactive?Leave a comment:
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Thanks Jeff - very kind of you - that's our second-oldest non-help ticket. You don't happen to have find-as-you-type monster recall in NPP yet, do you? ;-)Leave a comment:
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Here it the patch. Based on the final Angband 3.2 release, and the only changes are in target.c. In the zip file there is a target.c with the updated code, and a diff file as well.
http://download.nppangband.org/Target patch.zip
There were some changes between 3.2 and HEAD that I had to take care of, but your patch is now applied and in staging... hopefully it'll be in the nightlies soon.Leave a comment:
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Here it the patch. Based on the final Angband 3.2 release, and the only changes are in target.c. In the zip file there is a target.c with the updated code, and a diff file as well.
Leave a comment:
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For Sangband, you are probably better off taking it from NPP 050 than the current version. I had to make a couple changes to make it work when I updated the NPP codebase to Angband v.3.1.2.Leave a comment:
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