I'm thinking about making this a Sangband mode. Can you elaborate? Sangband already has 4GAI (is NPP's any better?). What is unsimple in Sangband (forging, shapechanging, and unarmed skills come to mind)? Should melee skills and missile skills be unified separately?
I'm also curious how to quantitatively make the game more difficult? Fewer drops, more OOD monsters? Less reliable availability of supplies? I never played frog-knows. Are we sure that the game is easier now, or are we just better informed?
I'm also curious how to quantitatively make the game more difficult? Fewer drops, more OOD monsters? Less reliable availability of supplies? I never played frog-knows. Are we sure that the game is easier now, or are we just better informed?
Comment