Problem inscribing

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  • Gabrus
    Rookie
    • Feb 2011
    • 5

    Problem inscribing

    Inscribing rods of illumination and recall with macros doesn't work (results in crash) although inscribing my rod of trap location was no problem.

    Edit: OSX, roguelike keyset
  • myshkin
    Angband Devteam member
    • Apr 2007
    • 334

    #2
    Originally posted by Gabrus
    Inscribing rods of illumination and recall with macros doesn't work (results in crash) although inscribing my rod of trap location was no problem.

    Edit: OSX, roguelike keyset
    What version of Angband are you using, and can you give us a crash report?

    Comment

    • Gabrus
      Rookie
      • Feb 2011
      • 5

      #3
      3.2.0




      Process: angband [178]
      Path: /Users/Documents/Angband.app/Contents/MacOS/angband
      Identifier: net.thangorodrim.Angband
      Version: 3.2.0 (3.2.0)
      Code Type: X86 (Native)
      Parent Process: launchd [111]

      Date/Time: 2011-02-08 08:08:23.204 +0100
      OS Version: Mac OS X 10.6.6 (10J567)
      Report Version: 6

      Interval Since Last Report: 222671 sec
      Crashes Since Last Report: 9
      Per-App Interval Since Last Report: 48623 sec
      Per-App Crashes Since Last Report: 8
      Anonymous UUID: 80CF464C-0B11-4E88-B2AB-C7C1254E1A8B

      Exception Type: EXC_BAD_ACCESS (SIGBUS)
      Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000008
      Crashed Thread: 0 Dispatch queue: com.apple.main-thread

      Thread 0 Crashed: Dispatch queue: com.apple.main-thread
      0 net.thangorodrim.Angband 0x0000ab87 cmd_lookup + 23
      1 net.thangorodrim.Angband 0x0005f83b get_item + 2123
      2 net.thangorodrim.Angband 0x00020a34 process_command + 212
      3 net.thangorodrim.Angband 0x00016668 dungeon + 4712
      4 net.thangorodrim.Angband 0x0001730a play_game + 1098
      5 net.thangorodrim.Angband 0x000b595f AngbandGame + 255
      6 com.apple.HIToolbox 0x906f4ecf DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
      7 com.apple.HIToolbox 0x906f4196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
      8 com.apple.HIToolbox 0x906f3ff5 SendEventToEventTargetWithOptions + 58
      9 com.apple.HIToolbox 0x90728c18 ToolboxEventDispatcherHandler(OpaqueEventHandlerCa llRef*, OpaqueEventRef*, void*) + 3006
      10 com.apple.HIToolbox 0x906f5320 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
      11 com.apple.HIToolbox 0x906f4196 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
      12 com.apple.HIToolbox 0x90716a07 SendEventToEventTarget + 52
      13 com.apple.HIToolbox 0x9089fd2b ToolboxEventDispatcher + 86
      14 com.apple.HIToolbox 0x9089fe63 RunApplicationEventLoop + 243
      15 net.thangorodrim.Angband 0x000b7b0d main + 2957
      16 net.thangorodrim.Angband 0x00001d55 start + 53

      Thread 1: Dispatch queue: com.apple.libdispatch-manager
      0 libSystem.B.dylib 0x97da5982 kevent + 10
      1 libSystem.B.dylib 0x97da609c _dispatch_mgr_invoke + 215
      2 libSystem.B.dylib 0x97da5559 _dispatch_queue_invoke + 163
      3 libSystem.B.dylib 0x97da52fe _dispatch_worker_thread2 + 240
      4 libSystem.B.dylib 0x97da4d81 _pthread_wqthread + 390
      5 libSystem.B.dylib 0x97da4bc6 start_wqthread + 30

      Thread 2: com.apple.CFSocket.private
      0 libSystem.B.dylib 0x97d9e0c6 select$DARWIN_EXTSN + 10
      1 com.apple.CoreFoundation 0x91465c83 __CFSocketManager + 1091
      2 libSystem.B.dylib 0x97dac85d _pthread_start + 345
      3 libSystem.B.dylib 0x97dac6e2 thread_start + 34

      Thread 0 crashed with X86 Thread State (32-bit):
      eax: 0x00000000 ebx: 0x0005f001 ecx: 0x0000ab78 edx: 0x00000030
      edi: 0x00000030 esi: 0x0032eac4 ebp: 0xbfffd528 esp: 0xbfffd528
      ss: 0x0000001f efl: 0x00010297 eip: 0x0000ab87 cs: 0x00000017
      ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
      cr2: 0x00000008

      Comment

      • myshkin
        Angband Devteam member
        • Apr 2007
        • 334

        #4
        I'm having trouble duplicating this problem. If you can attach a savefile and include instructions on how to reproduce the crash, that would be most helpful.

        The crash report indicates that you were picking up an item when the game crashed. Which item was this? Did it have an inscription? If so, was the inscription manually added, or added via auto-inscribe? In either case, did it match an item already in your inventory?

        Comment

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