I'd guess it has something to do with not wanting to feel like the computer has to go easy on you for you to be able to play the game. There's also an expectation that roguelikes be hard, so having an easy mode for one seems weird.
Generally I'd say that newbies should be trying in each game to make it further than they did in the previous game. It's fully expected that they lose several characters that make it past 3000' (past which point most of us would be assuming we had a win-capable character). Making it more likely that a newbie can win without so many deaths would remove a few instances of "WTF?! How is that fair?!" but would also greatly reduce the joy of your first victory, so I have to say I'm against it.
Generally I'd say that newbies should be trying in each game to make it further than they did in the previous game. It's fully expected that they lose several characters that make it past 3000' (past which point most of us would be assuming we had a win-capable character). Making it more likely that a newbie can win without so many deaths would remove a few instances of "WTF?! How is that fair?!" but would also greatly reduce the joy of your first victory, so I have to say I'm against it.
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