How about an option to eliminate all townspeople after a character has reached a level where there is absolutely no chance that a veteran or mercenary can kill the character? As it is, in order to run from store to store you either have to make frequent pauses to kill innocent bystanders or run several times to get past all the disturbances.
Although I would prefer eliminating townspeople as described above, a less drastic solution that would still be somewhat of an improvement is to allow the player not to be disturbed at all by the movements of townspeople unless one either attacks and does damage or moves directly onto the space the player is running to. Since most townspeople eventually flee on sight, this could work, although they will still be slightly annoying for awhile.
We could also have the option to "squelch" townspeople that do not either attack or steal. Pitiful looking beggars, et al. really add very little to the game other than annoyance, and I would not miss them one bit. I don't see where this would unbalance anything.
Somehow, the choice of killing innocent townspeople or being frustrated trying to move through town is unpalatable, even though they are just letters on a screen. While I think the danger of veterans/mercenaries should be there for low-level characters, I think it is reasonable for experienced characters to bypass such inconsequential things.
Although I would prefer eliminating townspeople as described above, a less drastic solution that would still be somewhat of an improvement is to allow the player not to be disturbed at all by the movements of townspeople unless one either attacks and does damage or moves directly onto the space the player is running to. Since most townspeople eventually flee on sight, this could work, although they will still be slightly annoying for awhile.
We could also have the option to "squelch" townspeople that do not either attack or steal. Pitiful looking beggars, et al. really add very little to the game other than annoyance, and I would not miss them one bit. I don't see where this would unbalance anything.
Somehow, the choice of killing innocent townspeople or being frustrated trying to move through town is unpalatable, even though they are just letters on a screen. While I think the danger of veterans/mercenaries should be there for low-level characters, I think it is reasonable for experienced characters to bypass such inconsequential things.
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