Randarts un-borked in nightlies

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Randarts un-borked in nightlies

    Thanks to myshkin, those playing nightlies can use randarts again. I wasn't thorough enough with the introduction of multiple pvals.

    Randarts don't yet use multiple pvals - it's basically the same algorithm as in 3.2, so they'll only ever have one pval.

    I will get to that any year now.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • myshkin
    Angband Devteam member
    • Apr 2007
    • 334

    #2
    Originally posted by Magnate
    Thanks to myshkin, those playing nightlies can use randarts again. I wasn't thorough enough with the introduction of multiple pvals.
    Please note that, if you started a randart character before these fixes, most of the artifacts with pvals will now have their pvals used, but not displayed under (I)nspection. Some artifacts may have a given attribute (say, speed) assigned to multiple pvals; in this case, the game will only use the first value. I have come across one artifact that crashes the game, but haven't looked into that closely. If you're really wedded to an old character, I can take another look. In all likelihood, though, your randart set is unbalanced, and you should start another character.

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