Crash bug

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  • Napsterbater
    Adept
    • Jun 2009
    • 177

    Crash bug

    I believe I found a crash bug in v3.2.0-253-g9c5ac7e

    I had a _identify inscribed @Z1, and a macro on F8 set to Z1. I use roguelike keyset. The way the keymaps are now, it shouldn't work, the staff should be inscribed @u1, but when I hit f8, instead of nothing happening, I get dumped back to the shell with the error: "angband: software bug" I'll try to attach my sav and my pref files.
    Attached Files
    This thread, it needs more rage. -- Napstopher Walken
  • Napsterbater
    Adept
    • Jun 2009
    • 177

    #2
    I attached them. When I load the savefile, just hitting F8 reproduces the bug.
    This thread, it needs more rage. -- Napstopher Walken

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by Napsterbater
      I attached them. When I load the savefile, just hitting F8 reproduces the bug.
      Which OS / display module do you use? windows? sdl? gcu? x11? gtk? osx?
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Napsterbater
        Adept
        • Jun 2009
        • 177

        #4
        Originally posted by Magnate
        Which OS / display module do you use? windows? sdl? gcu? x11? gtk? osx?
        Linux gcu -b
        This thread, it needs more rage. -- Napstopher Walken

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by Napsterbater
          Linux gcu -b
          Ok, I can reproduce this with my own savefile. It's nothing to do with macros: I can reproduce it by inscribing a staff with @Z1 and then switching to roguelike keyset and typing Z1. It's almost certainly a combination of recent changes to inscriptions and some input layer rework. Opened as http://trac.rephial.org/ticket/1330
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • Napsterbater
            Adept
            • Jun 2009
            • 177

            #6
            Cool! Happy to help!
            This thread, it needs more rage. -- Napstopher Walken

            Comment

            • myshkin
              Angband Devteam member
              • Apr 2007
              • 334

              #7
              I've committed a fix for this problem to my staging branch on github; it should get pulled into the nightlies soon. This problem wasn't actually specific to the roguelike keyset, but occurred for any @xn inscriptions where the key "x" did not correspond to a command. Thanks for the report!

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