I was thinking about another roguelike I've played, ADOM. In that game, negative-effect potions can be used offensively.
For instance, if you throw a Potion of Poison at a monster, you have a chance to poison it. A Potion of Slowness might slow it. (For that matter, Scrolls of Darkness were useful in ADOM because many monsters couldn't see you in the dark...)
That'd be something I'd enjoy seeing in Angband. Right now the negative-status potions are something you discover once each in the early game, then immediately squelch. It would be interesting to have a potential use for items like that.
For instance, if you throw a Potion of Poison at a monster, you have a chance to poison it. A Potion of Slowness might slow it. (For that matter, Scrolls of Darkness were useful in ADOM because many monsters couldn't see you in the dark...)
That'd be something I'd enjoy seeing in Angband. Right now the negative-status potions are something you discover once each in the early game, then immediately squelch. It would be interesting to have a potential use for items like that.
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