There's an idea floating around that suggests that detection should be limited to letter, so that a player would know there was an Ancient dragon but not necessarily what type of dragon. This thread is mainly to go through each letter and indicate the largest disparity that exists for each letter. *s indicate what I consider to be a very large power disparity.
a: soldier ant - giant blue ant
a (group of): army ant - queen ant
A: angel - Azriel *
b: fruit bat - doom bat
B: crow - phoenix *
c: white centipede - carrion crawler *
C: werewolf - Huan/Carcharoth *
C (group): Jackal - hellhound *
d: baby dragon - kavlax *
D: ancient dragon: GWOB/GWOMC/Glaurung *
e (static): floating eye - evil eye
e (moving): spectator - omarax
E: spirit - elem uniques *
f: wild cat - displacer beast.
F: all flies are alike
g: flesh golem - bronze/bone golem *
G: glutton ghost - Tselakus *
h: scruffy hobbit - Fundin *
H: harpy - Jabberwock *
i: clear icky thing - blue icky thing
I: fruit fly - hummerhorn
j (non-moving) who cares
j (moving) blue ooze - acidic cytoplasm
J: snakes are the same
k: small kobold - large kobold
K: all killer beetles are the same
l: lice are the same
L: lich - demilich (reavers and archlichs have pass wall, feagwath and vecna have escorts)
m: mold - death mold
M: 2 headed hydra - Lernean *
n: black naga - medusa *
o: snaga - azog
p: novice - sauron *
P: hill giant - Greater Titan *
q: cave bear - mumak
Q: quylthulg - qqlzqlzuup *
r: small rat - wererat
R: rock lizard - tarrasque *
s: skeleton kobold - cantoras *
S: giant spider - Ungoliant *
t: who cares
T: forest troll - rogrog
u: tengu - bodak
U (sing): marilith - pazuzu *
U (group): Vrock - Gothmog *
v: elem vortex - time vortex *
V: vampire - Thuringwethel *
w: white worm mass - wereworm
W: white wraith - nightwalker *
X: umber hulk - Xaren
y: blue yeek - master yeek
Y: there are only 2!
z: zombified kobold - mummified troll
z (group): ghoul - greater mummy
Z: elem hound - aether hound *
A few cases move to a more reasonable range if you are able to identify unique monsters through detection. Some however are troubling still, D, W and U are obvious problems, but even R (greater basilisk), H, and g (drolem) can be huge. (an adept player might be able to put in some more distinction levels based on monster speed, but do we want to force players to know that?)
My suggestion would be, if we are going to blur monster distinction, we need to provide other rough hints to distinguish between some of these monster levels.
a: soldier ant - giant blue ant
a (group of): army ant - queen ant
A: angel - Azriel *
b: fruit bat - doom bat
B: crow - phoenix *
c: white centipede - carrion crawler *
C: werewolf - Huan/Carcharoth *
C (group): Jackal - hellhound *
d: baby dragon - kavlax *
D: ancient dragon: GWOB/GWOMC/Glaurung *
e (static): floating eye - evil eye
e (moving): spectator - omarax
E: spirit - elem uniques *
f: wild cat - displacer beast.
F: all flies are alike
g: flesh golem - bronze/bone golem *
G: glutton ghost - Tselakus *
h: scruffy hobbit - Fundin *
H: harpy - Jabberwock *
i: clear icky thing - blue icky thing
I: fruit fly - hummerhorn
j (non-moving) who cares
j (moving) blue ooze - acidic cytoplasm
J: snakes are the same
k: small kobold - large kobold
K: all killer beetles are the same
l: lice are the same
L: lich - demilich (reavers and archlichs have pass wall, feagwath and vecna have escorts)
m: mold - death mold
M: 2 headed hydra - Lernean *
n: black naga - medusa *
o: snaga - azog
p: novice - sauron *
P: hill giant - Greater Titan *
q: cave bear - mumak
Q: quylthulg - qqlzqlzuup *
r: small rat - wererat
R: rock lizard - tarrasque *
s: skeleton kobold - cantoras *
S: giant spider - Ungoliant *
t: who cares
T: forest troll - rogrog
u: tengu - bodak
U (sing): marilith - pazuzu *
U (group): Vrock - Gothmog *
v: elem vortex - time vortex *
V: vampire - Thuringwethel *
w: white worm mass - wereworm
W: white wraith - nightwalker *
X: umber hulk - Xaren
y: blue yeek - master yeek
Y: there are only 2!
z: zombified kobold - mummified troll
z (group): ghoul - greater mummy
Z: elem hound - aether hound *
A few cases move to a more reasonable range if you are able to identify unique monsters through detection. Some however are troubling still, D, W and U are obvious problems, but even R (greater basilisk), H, and g (drolem) can be huge. (an adept player might be able to put in some more distinction levels based on monster speed, but do we want to force players to know that?)
My suggestion would be, if we are going to blur monster distinction, we need to provide other rough hints to distinguish between some of these monster levels.
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