Boosting white worm damage from an average of 2.5 to an average of 9 is pretty dang significant considering they're one of the first enemies you encounter in the game. Do we really want newbies to be losing to worm masses?
Making damage scale with the counter is trivial. Currently the game says "If the counter is greater than zero, deal 1 damage to the player". You can just change that to be "Deal counter / 50 damage to the player" et voila, scaling damage.
What I meant by 1% odds not happening is not that they never happen, but that they happen so rarely that we can't make rational risk assessments for them.
Making damage scale with the counter is trivial. Currently the game says "If the counter is greater than zero, deal 1 damage to the player". You can just change that to be "Deal counter / 50 damage to the player" et voila, scaling damage.
What I meant by 1% odds not happening is not that they never happen, but that they happen so rarely that we can't make rational risk assessments for them.
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