3.2 - monster rarity levels changed?

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  • Nile
    Scout
    • Jul 2008
    • 31

    3.2 - monster rarity levels changed?

    Have the monster rarity levels changed, or is my luck just insanely bad? I was just killed by Uvatha the Horseman on dungeon level 5! I've never seen this dangerous a unique this shallow before! Uvatha is native to like 40, right?
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by Nile
    Have the monster rarity levels changed, or is my luck just insanely bad? I was just killed by Uvatha the Horseman on dungeon level 5! I've never seen this dangerous a unique this shallow before! Uvatha is native to like 40, right?
    Are you sure you're playing 3.2? That sounds like a more recent nightly, where there was a temporary spike in dungeon generation ...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Are you sure you aren't using one of the nightlies that had accidentally changed dungeon generation to always include unusual rooms? That could easily create a vault with vastly out-of-depth monsters.

      Edit: beaten by Magnate. Shows what I get for going to poke at vault.txt a bit before posting...

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      • Nile
        Scout
        • Jul 2008
        • 31

        #4
        3.2.0 on the Mac, just double checked. Although I was previously using a nightly. Could it somehow be using the code from the other version?

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        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #5
          Originally posted by Nile
          3.2.0 on the Mac, just double checked. Although I was previously using a nightly. Could it somehow be using the code from the other version?
          I'm not a mac user, but we have a ticket open to stop nightlies getting confused with "normal" installations on Macs. So yes, I think this is what's happening - you are somehow still playing the nightly, as 3.2.0 definitely doesn't have the unusual dungeon stuff in it. In fact modern nightlies don't either - it's been reverted.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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          • Nile
            Scout
            • Jul 2008
            • 31

            #6
            The last nightly I used was I think 3.1.2v2, from November. I played with a char to clev 30, didn't notice anything strange. But maybe it is still running that version, and the weirdness just never showed previously?

            As a side, I'm not a big fan of the mac...

            Also, it sure seems like 3.2, with monster lights, new book interface, etc, that were not in the last version I played.

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            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by Nile
              The last nightly I used was I think 3.1.2v2, from November. I played with a char to clev 30, didn't notice anything strange. But maybe it is still running that version, and the weirdness just never showed previously?

              As a side, I'm not a big fan of the mac...

              Also, it sure seems like 3.2, with monster lights, new book interface, etc, that were not in the last version I played.
              Oh ok then - if the last nightly you played was before 3.2, then Uvatha appearing on dl5 is just the RNG having a spliff, it's not the problem that was in recent nightlies.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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