You know what's bugged me for along time? The fact that when you level up, you get a random number of hit points depending on your level and class.
Actually, I never even noticed this until I once had a Kobold Priest who was lvl 8 with 24 hp. Should hit point generation be less random? Is it just me? I mean, if you roll a Half-troll Warrior, shouldn't you pretty much be *guaranteed* hit points coming out of your ears? If the RNG gods hate you, you might end up with less than a gnome mage...
True, you could argue that in the late game this is overshadowed by huge CON bonuses. But I spend most of my time in the early game.
I figure hit points should be class + race + randomizer
Class = constant value
Race = constant value
Randomizer = +/- 1d4 (or other small value)
Thoughts?
Actually, I never even noticed this until I once had a Kobold Priest who was lvl 8 with 24 hp. Should hit point generation be less random? Is it just me? I mean, if you roll a Half-troll Warrior, shouldn't you pretty much be *guaranteed* hit points coming out of your ears? If the RNG gods hate you, you might end up with less than a gnome mage...
True, you could argue that in the late game this is overshadowed by huge CON bonuses. But I spend most of my time in the early game.
I figure hit points should be class + race + randomizer
Class = constant value
Race = constant value
Randomizer = +/- 1d4 (or other small value)
Thoughts?
Comment