I'll just copy my response from a previous poll regarding tiles:
I do like the idea of tiles, though. I wanted my own project (Cryptband) to be playable with 32x32 tiles, and that's that primary reason I lowered LOS range to 15 and reduced room sizes across the board.
I've tried using tiles with Vanilla, but quickly found them to be unplayable. I have a hard time distinguishing between the smaller tiles. I might use the 32x32 tiles if I had a larger monitor or if LOS range was smaller.
The problem is that monsters can see you from 20 tiles away in both directions. Therefore it's desirable to be able to see 40 tiles in both X and Y dimensions. With 32x32 tiles, that corresponds to 1280 pixels of data in the vertical dimension - my monitor just isn't that big.
It's hard for me to pay careful attention to the monster list window (even though I leave it on), so if a monster isn't visible on the main display I'm likely to be killed by it while it's still off-screen.
The problem is that monsters can see you from 20 tiles away in both directions. Therefore it's desirable to be able to see 40 tiles in both X and Y dimensions. With 32x32 tiles, that corresponds to 1280 pixels of data in the vertical dimension - my monitor just isn't that big.
It's hard for me to pay careful attention to the monster list window (even though I leave it on), so if a monster isn't visible on the main display I'm likely to be killed by it while it's still off-screen.
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