Bumping this to present a collection of hints in a single document...er, post. Next step is to add code to display a random line from that document each time you change dungeon levels. If you still want to add suggestions, go ahead!
1. Cure Critical Wounds potions will cure blindness and confusion. Carry lots; they're cheap.
2. Staves can be used even when confused and blinded.
3. Potions of Heroism or Berserk Strength will protect you from being frightened.
4. Monsters that breathe fire, acid, electricity, or cold can deal up to 1600 damage. Resistances cut that to 1/3rd.
5. The more hitpoints a monster has, the more damage their breath weapons deal. Watch out for breathers with lots of hitpoints!
6. Combine equipment of Resist Fire and a potion of Fire Resistance to double your resistance!
7. If you don't know what a monster can do, use a rod of probing on it.
8. Never underestimate the value of constitution. Hitpoints keep you alive.
9. Wield your ammo to your quiver to have it take fewer inventory slots.
10. Inscribe items with the '{' command. Inscribe an item with "!s!d!k" to get confirmation before selling, dropping, or destroying an item, or with "!*" to get confirmation before doing anything.
11. You can use the 'I' command to inspect items and get details on their abilities.
12. Hit '=' to check out the options and customize your game. Be sure to set your hitpoint warning while you're there!
13. Flasks of oil make a good throwing weapon early on.
14. Word of Recall will send you to and from the dungeon.
15. You can never teleport into a vault, even if you're already standing in it.
16. The only way to protect your inventory from damage is through elemental immunities.
17. +10 speed means you move twice as fast as normal.
18. Too much stunning will knock you out!
19. The stores restock themselves every 1000 turns.
20. If acid hits your armor, you take less damage from it.
21. Nexus attacks can swap your stats. Fancy being the smartest, weakest warrior alive?
22. Regeneration improves your recovery of both hitpoints and mana.
23. Never be too afraid to run away, and never go exploring without an escape option.
1. Cure Critical Wounds potions will cure blindness and confusion. Carry lots; they're cheap.
2. Staves can be used even when confused and blinded.
3. Potions of Heroism or Berserk Strength will protect you from being frightened.
4. Monsters that breathe fire, acid, electricity, or cold can deal up to 1600 damage. Resistances cut that to 1/3rd.
5. The more hitpoints a monster has, the more damage their breath weapons deal. Watch out for breathers with lots of hitpoints!
6. Combine equipment of Resist Fire and a potion of Fire Resistance to double your resistance!
7. If you don't know what a monster can do, use a rod of probing on it.
8. Never underestimate the value of constitution. Hitpoints keep you alive.
9. Wield your ammo to your quiver to have it take fewer inventory slots.
10. Inscribe items with the '{' command. Inscribe an item with "!s!d!k" to get confirmation before selling, dropping, or destroying an item, or with "!*" to get confirmation before doing anything.
11. You can use the 'I' command to inspect items and get details on their abilities.
12. Hit '=' to check out the options and customize your game. Be sure to set your hitpoint warning while you're there!
13. Flasks of oil make a good throwing weapon early on.
14. Word of Recall will send you to and from the dungeon.
15. You can never teleport into a vault, even if you're already standing in it.
16. The only way to protect your inventory from damage is through elemental immunities.
17. +10 speed means you move twice as fast as normal.
18. Too much stunning will knock you out!
19. The stores restock themselves every 1000 turns.
20. If acid hits your armor, you take less damage from it.
21. Nexus attacks can swap your stats. Fancy being the smartest, weakest warrior alive?
22. Regeneration improves your recovery of both hitpoints and mana.
23. Never be too afraid to run away, and never go exploring without an escape option.
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