I've mentioned a few times that I'd like to expand the Vanilla monster set a bit. So here's my attempt.
I haven't tested these beyond inserting them into monster.txt and verifying that they can be used properly (via wizard-mode summon). Generally-speaking their stats are based on monsters of similar level/difficulty.
Vents: think stationary ungrouped Zephyr hounds. They provide an early introduction to the effects of various exotic breath weapons so players are more likely to know what a given Zephyr hound's threat level is. Generally speaking, I took each Zephyr hound entry and made the following modifications:
* Graphic changed from 'Z' to '.' (color unchanged)
* Depth reduced by 5 (shows up 5 levels earlier)
* HP reduced by 50%
* Breath frequency reduced from 1 in 5 to 1 in 4, or from 1 in 10 to 1 in 5 for the basic elemental vents, or to 1 in 1 for the aether vent.
* Added EMPTY_MIND, NEVER_MOVE, NEVER_BLOW.
* Added NO_CONF, NO_SLEEP where it was missing
* Removed FRIENDS
And of course, I rewrote the descriptions and tweaked the names (mostly "hound" => "vent", but also "Earth hound" => "Crystalline vent", etc.). I was very tempted to leave some of the descriptions alone save for the word swap (e.g. "A locus of conflicting points coalesce to form the vague shape of a huge vent. Or is it just your imagination?") but decided to avoid being too derivative.
I actually got killed by an aether vent in testing. Whoops!
Will add the next set in a bit. This post's getting a bit long and I may as well break things up by group. To add vents to the game, copy the contents of vents.txt to the end of monster.txt, then modify limits.txt so the maximum number of monsters is 638.
I haven't tested these beyond inserting them into monster.txt and verifying that they can be used properly (via wizard-mode summon). Generally-speaking their stats are based on monsters of similar level/difficulty.
Vents: think stationary ungrouped Zephyr hounds. They provide an early introduction to the effects of various exotic breath weapons so players are more likely to know what a given Zephyr hound's threat level is. Generally speaking, I took each Zephyr hound entry and made the following modifications:
* Graphic changed from 'Z' to '.' (color unchanged)
* Depth reduced by 5 (shows up 5 levels earlier)
* HP reduced by 50%
* Breath frequency reduced from 1 in 5 to 1 in 4, or from 1 in 10 to 1 in 5 for the basic elemental vents, or to 1 in 1 for the aether vent.
* Added EMPTY_MIND, NEVER_MOVE, NEVER_BLOW.
* Added NO_CONF, NO_SLEEP where it was missing
* Removed FRIENDS
And of course, I rewrote the descriptions and tweaked the names (mostly "hound" => "vent", but also "Earth hound" => "Crystalline vent", etc.). I was very tempted to leave some of the descriptions alone save for the word swap (e.g. "A locus of conflicting points coalesce to form the vague shape of a huge vent. Or is it just your imagination?") but decided to avoid being too derivative.
I actually got killed by an aether vent in testing. Whoops!
Will add the next set in a bit. This post's getting a bit long and I may as well break things up by group. To add vents to the game, copy the contents of vents.txt to the end of monster.txt, then modify limits.txt so the maximum number of monsters is 638.
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