Idea:
Where characters normally encounter Mughash, the Kobold Lord, start spawning Kobold Chieftains. These Kobolds would be fairly tough, and accompanied by a retinue of lesser kobolds.
Add:
Kobold Backstabbers; "clear" kobolds with assassin like abilities.
Kobold Ambushers; "invisible" kobolds, with better assassin-like abilities.
A higher (lower depth) version of Mughash.
By assassin-like abilities, I mean such things as shoot arrow, phase door, strike for poison, strike for drain, create traps.
Where characters normally encounter Mughash, the Kobold Lord, start spawning Kobold Chieftains. These Kobolds would be fairly tough, and accompanied by a retinue of lesser kobolds.
Add:
Kobold Backstabbers; "clear" kobolds with assassin like abilities.
Kobold Ambushers; "invisible" kobolds, with better assassin-like abilities.
A higher (lower depth) version of Mughash.
By assassin-like abilities, I mean such things as shoot arrow, phase door, strike for poison, strike for drain, create traps.
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