This is probably an impractical and difficult idea, but...
As I understand it now (from what people have said; I have not looked at the code for this myself), item drops are generated at the time a monster is killed, correct?
How difficult would it be to change that so that drops are generated at the time the monster is generated, and then at least certain benefits of whatever it's carrying might apply to it?
Thus, for example, you're wondering why your fire bolt has no effect on that Swordsman, and then he drops Firestar and it makes sense... or, Boldor is moving faster than you know he's supposed to, and he drops a whatever of speed.
I have a hunch that this would be a major re-write to implement, and perhaps difficult to balance also, but it would add some fun realism and unpredictability. Although I know why this happens, I've still thought on occasion "the novice priest was carrying *that*?? And he didn't think to use it against me???"
Of course, certain possibilities could make already-difficult monsters much more dangerous than they already are, too...
:-)
As I understand it now (from what people have said; I have not looked at the code for this myself), item drops are generated at the time a monster is killed, correct?
How difficult would it be to change that so that drops are generated at the time the monster is generated, and then at least certain benefits of whatever it's carrying might apply to it?
Thus, for example, you're wondering why your fire bolt has no effect on that Swordsman, and then he drops Firestar and it makes sense... or, Boldor is moving faster than you know he's supposed to, and he drops a whatever of speed.
I have a hunch that this would be a major re-write to implement, and perhaps difficult to balance also, but it would add some fun realism and unpredictability. Although I know why this happens, I've still thought on occasion "the novice priest was carrying *that*?? And he didn't think to use it against me???"
Of course, certain possibilities could make already-difficult monsters much more dangerous than they already are, too...
:-)
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