Just one change: instead of making tunneling monsters just able to walk through rock, make them dig through it like the player. So maybe 10 turns for granite, 6 for quartz, 4 for magma veins, etc.
I'm not sure what the coding would entail - maybe some recycling of the player digging code? And the monsters would have to stop digging when the player came into view.
IMO though, this would be good because it would make Reavers and Balrogs and the like less of an immediate problem. They'd still be trouble, but you could actually prepare for them, and LoS-breaking tactics would still be effective for a short time.
As with the earthquake-for-warriors proposal - though IMO this is a good deal less silly - the idea is to give players an option other than running away in most situations. A graveyard would still be a considerable danger, but it wouldn't require you to abandon the level before the Reavers found you.
I'm not sure what the coding would entail - maybe some recycling of the player digging code? And the monsters would have to stop digging when the player came into view.
IMO though, this would be good because it would make Reavers and Balrogs and the like less of an immediate problem. They'd still be trouble, but you could actually prepare for them, and LoS-breaking tactics would still be effective for a short time.
As with the earthquake-for-warriors proposal - though IMO this is a good deal less silly - the idea is to give players an option other than running away in most situations. A graveyard would still be a considerable danger, but it wouldn't require you to abandon the level before the Reavers found you.
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