Hello,
please allow me to introduce myself... I did so before, but it might provide some context: newbie player, started with 3.0.9 perhaps two months ago. When I went past lvl20 for the first time, I became so attached to my hobbit ranger that I kept him alive by restoring from savefiles. Last week I finally killed sauron. I didn't exactly dive... on the contrary, I think I spent a lot of time in the dungeon in the hope of finding ever better equipment.
That brings me to the first observation: item rarity, level and utility don't seem to be especially "balanced". I went through several weapons of westernesse, but stuck with westernesse until dl80 or so. It was vastly superior to most "artifacts" I found. I could belabour this quite a bit (yes, cloaks of aman are lowly), but suspect that it has been discussed before... if someone could point me to those threads, please?
What probably bugged me most were Zephyr Hounds. I think they serve a useful purpose, exposing the player to all kinds of elemental attacks in survivable doses... but all things considered, they were way too many and too annoying, stealing a lot of time and attention even when they were no serious threat. If I hadn't found that armor of banishment, I probably would have quit the game much sooner than I did. Locking / barring / sealing doors would be cool.
Again items, around dl70 there was a sudden downpour of artifacts. I think Great Wyrms with their numerous good drops are responsible for this. This felt rather odd, as if someone had thrown a switch or something... furthermore, by that time many artifacts weren't really worth a closer look. This didn't improve the gameplay experience.
I couldn't really scratch Sauron the first time I met him. I noticed the resistance hole, though, and then spent *several hours* finding the appropriate ammo. I was pretty pissed off by that point, did him in anyway, then quit and started a new 3.1.2 game. The quiver's a cool idea, but really: would it break the game if (say) the weaponsmith had a backroom with special equipment for special customers? Like, lots of fine ammunition?
Finally, starting a new game as a high-elf mage was quite a sobering experience. Does a clvl1 character really need to be that clueless and unequipped? The game becomes much more survivable once you learned a few spells and found/can afford a ranged weapon. Until then, it's a pretty much a lottery... after spending so much time in higher levels, the early game feels incredibly unfair.
please allow me to introduce myself... I did so before, but it might provide some context: newbie player, started with 3.0.9 perhaps two months ago. When I went past lvl20 for the first time, I became so attached to my hobbit ranger that I kept him alive by restoring from savefiles. Last week I finally killed sauron. I didn't exactly dive... on the contrary, I think I spent a lot of time in the dungeon in the hope of finding ever better equipment.
That brings me to the first observation: item rarity, level and utility don't seem to be especially "balanced". I went through several weapons of westernesse, but stuck with westernesse until dl80 or so. It was vastly superior to most "artifacts" I found. I could belabour this quite a bit (yes, cloaks of aman are lowly), but suspect that it has been discussed before... if someone could point me to those threads, please?
What probably bugged me most were Zephyr Hounds. I think they serve a useful purpose, exposing the player to all kinds of elemental attacks in survivable doses... but all things considered, they were way too many and too annoying, stealing a lot of time and attention even when they were no serious threat. If I hadn't found that armor of banishment, I probably would have quit the game much sooner than I did. Locking / barring / sealing doors would be cool.
Again items, around dl70 there was a sudden downpour of artifacts. I think Great Wyrms with their numerous good drops are responsible for this. This felt rather odd, as if someone had thrown a switch or something... furthermore, by that time many artifacts weren't really worth a closer look. This didn't improve the gameplay experience.
I couldn't really scratch Sauron the first time I met him. I noticed the resistance hole, though, and then spent *several hours* finding the appropriate ammo. I was pretty pissed off by that point, did him in anyway, then quit and started a new 3.1.2 game. The quiver's a cool idea, but really: would it break the game if (say) the weaponsmith had a backroom with special equipment for special customers? Like, lots of fine ammunition?
Finally, starting a new game as a high-elf mage was quite a sobering experience. Does a clvl1 character really need to be that clueless and unequipped? The game becomes much more survivable once you learned a few spells and found/can afford a ranged weapon. Until then, it's a pretty much a lottery... after spending so much time in higher levels, the early game feels incredibly unfair.
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