That's "too much information" for the uninitiated -
So I really like the ideas that have been thrown around for better display of monster info, weapon info, char info, etc. There's an idea I'd like to propose be included in the process:
Already we've seen the inclusion of average damage/round for devices and weapons. How about we take this one step further?
Monster info should include info that discloses, in narrative or chart form: Minimum # turns the monster could kill you in (worst case scenario), average # turns the monster could kill you in. This should be based on previously-seen abilities of the creature and their probabilities of occurring each turn, and take into account player's current (known) condition (AC, resists, etc). It should also include the minimum and average # turns to kill the creature using the most optimal choice of melee or ranged combat...I think recommending spells might be a bit much, but I wouldn't be averse to it.
In narrative form it might read like:
You should be able to survive six rounds fighting this creature, but it could kill you in 2 rounds by breathing poison. Using your arrows of slaying (+5, +7) and your current bow you will probably kill it in ten rounds, but could need as few as three.
Is this a lot of info? Yes.
Is it really just a shortcut to what players could do anyway by setting up a spreadsheet for themselves? Yes.
Do I think it will improve gameplay? Likely enough that I'm bothering to suggest it.
So I really like the ideas that have been thrown around for better display of monster info, weapon info, char info, etc. There's an idea I'd like to propose be included in the process:
Already we've seen the inclusion of average damage/round for devices and weapons. How about we take this one step further?
Monster info should include info that discloses, in narrative or chart form: Minimum # turns the monster could kill you in (worst case scenario), average # turns the monster could kill you in. This should be based on previously-seen abilities of the creature and their probabilities of occurring each turn, and take into account player's current (known) condition (AC, resists, etc). It should also include the minimum and average # turns to kill the creature using the most optimal choice of melee or ranged combat...I think recommending spells might be a bit much, but I wouldn't be averse to it.
In narrative form it might read like:
You should be able to survive six rounds fighting this creature, but it could kill you in 2 rounds by breathing poison. Using your arrows of slaying (+5, +7) and your current bow you will probably kill it in ten rounds, but could need as few as three.
Is this a lot of info? Yes.
Is it really just a shortcut to what players could do anyway by setting up a spreadsheet for themselves? Yes.
Do I think it will improve gameplay? Likely enough that I'm bothering to suggest it.
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