This just should never happen. Even I don't want traps killing healthy characters that aren't way OoD. However, (at least some) traps should be dangerous or unpredictable enough that they be taken seriously on thier own (like uniques, kind of).
I have a knee-jerk reaction to avoid basing any dungeon creation on a character's particular stats or equiptment. It's bad precedent.
[Player Maximum HP] * [Depth (level)] / 100 * [Trap Dam Factor (TDF)]
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