buzz, the 'slippery slope' argument is usually really weak. Fine, if there's other stuff that no one cares about...then we ditch that. Keep it to a high standard. The ONLY benefit for feather fall is avoiding tiny amounts of damage in one narrow situation. The damage is irrelevant once past the *very* earliest levels. There are damn few traps on those first 5-7 dungeon levels, and past that, you're probably high enough level to ignore the trap damage.
And it would probably be a good thing to remove some of the crap that's accumulated over, what, 20 years, umpteen updates and however many maintainers. With that kind of pattern, the game almost always just gets extended, with new things being attached. It's much less common to trim out. The result is a long-term tendency to bloat. And IMO there's a LOT of bloat when it comes to items.
And it would probably be a good thing to remove some of the crap that's accumulated over, what, 20 years, umpteen updates and however many maintainers. With that kind of pattern, the game almost always just gets extended, with new things being attached. It's much less common to trim out. The result is a long-term tendency to bloat. And IMO there's a LOT of bloat when it comes to items.
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