Hello.
I think that we need to do something for doors in angband. Monsters can go thru them too easily, jamming them requires lugging around heavy spikes. Opening and closing doors could be useful tactical feature, but it isn't currently used much.
Few ideas:
- Ability to lock a door without spikes (one turn action). Effectively same as jamming. smart monsters without bash door, but open door should get thru locked door after few tries (like against rune). Jammed and locked door should take more time (double rune).
- Monsters with bash door should take some time to bash doors (locked or jammed doesn't matter, treat as single rune).
- Maybe different kind of doors? Stone, steel, wood?
- Mage "wizard lock" spell that can close and lock a door from distance. Something that Gandalf did in Moria against Balrog. Would be useful against breeders and escaping in bad situation by blocking LoS.
- trapped doors?
Comments?
I think that we need to do something for doors in angband. Monsters can go thru them too easily, jamming them requires lugging around heavy spikes. Opening and closing doors could be useful tactical feature, but it isn't currently used much.
Few ideas:
- Ability to lock a door without spikes (one turn action). Effectively same as jamming. smart monsters without bash door, but open door should get thru locked door after few tries (like against rune). Jammed and locked door should take more time (double rune).
- Monsters with bash door should take some time to bash doors (locked or jammed doesn't matter, treat as single rune).
- Maybe different kind of doors? Stone, steel, wood?
- Mage "wizard lock" spell that can close and lock a door from distance. Something that Gandalf did in Moria against Balrog. Would be useful against breeders and escaping in bad situation by blocking LoS.
- trapped doors?
Comments?
Comment