Game slows down as I play it

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  • Magnate
    replied
    Originally posted by d_m
    I think this is a bug with the X11 mode (-mx11). If you play with curses (-mgcu) or SDL (-msdl) I am pretty sure it doesn't happen.

    EDIT: I should say that right now the X11 mode doesn't really have a maintainer and is pretty long in the tooth.
    Isn't this the same bug as ticket #1142, which was fixed in r2009?? Strange that there would be another X11 resources bug ...

    Leave a comment:


  • d_m
    replied
    I think this is a bug with the X11 mode (-mx11). If you play with curses (-mgcu) or SDL (-msdl) I am pretty sure it doesn't happen.

    EDIT: I should say that right now the X11 mode doesn't really have a maintainer and is pretty long in the tooth.

    Leave a comment:


  • krugar
    started a topic Game slows down as I play it

    Game slows down as I play it

    Game Version: 3.1.2v2
    System: Arch Linux running as a VMWare Guest. 1GB RAM. Dual Core 2.2GHz

    Compilation flags:
    Code:
    --prefix=/usr \
    --bindir=/usr/bin \
    --sysconfdir=/usr/share/angband \
    --with-configpath=/usr/share/angband \
    --with-libpath=/usr/share/angband \
    --enable-gtk \
    --enable-sdl \
    --enable-sdl-mixer
    As I keep playing the game, I notice it starts to slow down considerably. This is only evident on repetition commands like digging or searching. The counter is very fast at the start of the game, but about half-an-hour into the game it starts taking 0,5 seconds per tick. As you can guess this has a huge impact on actions like digging.

    These type of actions also take over one of my cores, which shoots over to 100%. I suspect this should be expected if the code doesn't take advantage of multi-processing. But the degradation of performance is more troublesome.

    Does anyone else experience this? Have you found a solution? Do you suspect a cause?

    Thank you.
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