I know this was discussed recently, but buried deep in an unrelated thread that I can't find any more.
Does elemental (fire, cold, acid, lightning) resist or double resist decrease the chance of damage to your inventory by 1/3 or 2/3? I believe the answer to this was no, but a number of people thought it ought to.
If my understanding is right, has this been recently fixed or will it be fixed soon? I couldn't find a ticket for it in trac, and would happily jump to a nightly that had it. I try to stay out of those fights anyway, but it seems like a lot less of my stuff should burn up while double resisting.
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					Does elemental (fire, cold, acid, lightning) resist or double resist decrease the chance of damage to your inventory by 1/3 or 2/3? I believe the answer to this was no, but a number of people thought it ought to.
If my understanding is right, has this been recently fixed or will it be fixed soon? I couldn't find a ticket for it in trac, and would happily jump to a nightly that had it. I try to stay out of those fights anyway, but it seems like a lot less of my stuff should burn up while double resisting.
________
butt Webcam
 
	 This one was really simple. All I did was move the setting of the inv variable's value to right before inven_damage is called; thus, it uses the modified damage value instead of the original damage value to determine how likely items are to be destroyed. If resistance takes your damage below 60 (or below 30) then you are less likely to take inventory damage.
 This one was really simple. All I did was move the setting of the inv variable's value to right before inven_damage is called; thus, it uses the modified damage value instead of the original damage value to determine how likely items are to be destroyed. If resistance takes your damage below 60 (or below 30) then you are less likely to take inventory damage. 
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