I was indeed. Currently, the multipliers I listed are applied to the base damage of the weapon or ammo (so yes, they increase the power by more for bigger dice). For launchers we assume a certain standard of ammo (non-seeker ammo enchanted to +9), but otherwise the same applies.
My question was based on Tiburon's novel idea that certain slays are actually more (or less) useful on launchers than on melee weapons - his example was slay animal for taking out Qs at range. I'm interested in a way of defining a set of criteria which I could then use as the basis for a separate calculation of the value of a slay on launchers. For example, if we decided that summoners are half as difficult with archery as with melee, I would double the monster rating for anything with a SUMMON_ spell when calculating the value of slays on launchers or ammo, and the value of the things that slay summoners would be higher.
That's not terribly clear either. Let me know if you want me to have another go.
My question was based on Tiburon's novel idea that certain slays are actually more (or less) useful on launchers than on melee weapons - his example was slay animal for taking out Qs at range. I'm interested in a way of defining a set of criteria which I could then use as the basis for a separate calculation of the value of a slay on launchers. For example, if we decided that summoners are half as difficult with archery as with melee, I would double the monster rating for anything with a SUMMON_ spell when calculating the value of slays on launchers or ammo, and the value of the things that slay summoners would be higher.
That's not terribly clear either. Let me know if you want me to have another go.
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