I didn't really want to muck up the 'what should we revert' thread with a discussion of this, but I really wanted to discuss this topic. Mainly I want to discuss Magnate's post:
So the question is how to get values of certain abilities in terms of 'damage per blow.' A bit of a bizarre measuring stick, but it's the best we have.
I'm going to make an assumption. The assumption is that the cost should be based off of what a character who needs it the most would pay.
Speed: Magnate's estimate is +5 speed = +30 damage.
I'm going to assume that +10 speed = +60 damage. Assuming that a mid-game character is going to be the one to be most desperate for speed. This character is likely to be doing something like 50 damage per blow. +10 speed essentially doubles the damage output, so from a raw damage standpoint, +10 speed is probably around 50 damage per blow. Less than Magnate's estimate. However, +10 speed has numerous more advantages than just damage output. It allows you fight monsters you would be afraid of otherwise. It allows you to avoid getting double moved. It makes you 10 times more likely to survive teleporting into a room of gravity hounds. It makes you much more likely to sneak by a sleeping monster. And many more. For these reasons, I'd actually double the value of speed and set it at least 100 damage per blow for +10 speed.
Extra shots: Magnate's estimate (unknown)
This is easy, assuming that you are doing around 250 damage per missile, extra shots doubles that output. Assuming a 5 blow character, this gives 50 damage per blow for extra shots. Since ranged attack damage should probably we worth more than melee, extra shots should be bumped up a little to 75 dpb.
Extra might: Magnate's estimate (unknown)
Doing the same as extra shots, extra might will add about 60 damage. Dividing that by 5 gives us 12 dpb. Giving it the missile bonus, and we get somewhere around 20 dpb.
Telepathy: Magnate's estimate: 35 dpb
If the choice for me was how much damage would I need to be adding from a =dam for me to wear that over a fictional =telepathy. I really have trouble answering this. I might start considering it at +50 to_dam. Maybe +35, but probably not. However, if you instead ask, if I was at 0 speed, how much of a speed ring would I trade telepathy for, the answer is probably somewhere like +7 - +8. Which means, if you buy any of my speed analysis, telepathy should actually be valued something like +75 dpb.
Magnate says he's reworking resistances so I won't try to mess with these.
Originally posted by magnate
I'm going to make an assumption. The assumption is that the cost should be based off of what a character who needs it the most would pay.
Speed: Magnate's estimate is +5 speed = +30 damage.
I'm going to assume that +10 speed = +60 damage. Assuming that a mid-game character is going to be the one to be most desperate for speed. This character is likely to be doing something like 50 damage per blow. +10 speed essentially doubles the damage output, so from a raw damage standpoint, +10 speed is probably around 50 damage per blow. Less than Magnate's estimate. However, +10 speed has numerous more advantages than just damage output. It allows you fight monsters you would be afraid of otherwise. It allows you to avoid getting double moved. It makes you 10 times more likely to survive teleporting into a room of gravity hounds. It makes you much more likely to sneak by a sleeping monster. And many more. For these reasons, I'd actually double the value of speed and set it at least 100 damage per blow for +10 speed.
Extra shots: Magnate's estimate (unknown)
This is easy, assuming that you are doing around 250 damage per missile, extra shots doubles that output. Assuming a 5 blow character, this gives 50 damage per blow for extra shots. Since ranged attack damage should probably we worth more than melee, extra shots should be bumped up a little to 75 dpb.
Extra might: Magnate's estimate (unknown)
Doing the same as extra shots, extra might will add about 60 damage. Dividing that by 5 gives us 12 dpb. Giving it the missile bonus, and we get somewhere around 20 dpb.
Telepathy: Magnate's estimate: 35 dpb
If the choice for me was how much damage would I need to be adding from a =dam for me to wear that over a fictional =telepathy. I really have trouble answering this. I might start considering it at +50 to_dam. Maybe +35, but probably not. However, if you instead ask, if I was at 0 speed, how much of a speed ring would I trade telepathy for, the answer is probably somewhere like +7 - +8. Which means, if you buy any of my speed analysis, telepathy should actually be valued something like +75 dpb.
Magnate says he's reworking resistances so I won't try to mess with these.
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