Yep, I do know that, but the important thing is that this makes it more viable when someone summons powerful monsters, powerful undead, ancient dragons, etc. You don't really care where they end up, so long as that place is "not here". Even if you have to encounter those guys later on in the level, that's better than dealing with them right now.
Specifically, when Morgoth summons uniques, you can generally banish-evil everything away, including Morgoth, and then not worry about any followup (assuming you didn't get any angels, the Tarrasque, or other nasty non-evil uniques). Whereas the mage-types have to teleport Morgoth away and then Destruct, since their spell doesn't affect uniques.
Specifically, when Morgoth summons uniques, you can generally banish-evil everything away, including Morgoth, and then not worry about any followup (assuming you didn't get any angels, the Tarrasque, or other nasty non-evil uniques). Whereas the mage-types have to teleport Morgoth away and then Destruct, since their spell doesn't affect uniques.
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