Animated shimmering monsters now in HEAD

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    Animated shimmering monsters now in HEAD

    So now if you see multi-hued creatures their shimmering will be animated. Currently things shimmer pretty fast, although that can probably be slowed down if people find it too annoying. I kind of like it.

    This currently works for -gcu, -x11, -sdl and -win. I will probably try to add it to the other display modes if I can understand them, and/or find someone to test them.

    Soon I hope to introduce various other kinds of effects for other monsters (e.g. Great Storm Wyrms might have a bluish shimmer added or something).

    Pleas let me know if you like it or hate it.
    linux->xterm->screen->pmacs
  • fyonn
    Adept
    • Jul 2007
    • 217

    #2
    cool. is that just in ascii mode, or with tiles as well? (or only tiles for that matter?).

    incidentally, I see all these comments about patches going in. when are we expecting a new compiled binary version (3.1.3?)?

    cheers
    dave

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by fyonn
      incidentally, I see all these comments about patches going in. when are we expecting a new compiled binary version (3.1.3?)?
      Without prejudice to anything Takkaria may say, I would not expect one for a while. There aren't (m)any major bugs in 3.1.2v2, and there are quite a lot of aspirations for 3.1.3 (just take a look at trac.rephial.org if you're interested). There could be some significant changes like fractional blows, rebalanced archery, reworked LOS/FOV stuff, etc.

      Of course, there might be none of this stuff and 3.1.3 might be out in a few weeks - I have no real idea. But I'm kind of hoping that this might be time for some big changes.

      CC
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Speaking of rebalanced archery, what difference has multipliers (greater than 1) add made?
        Another thing to try is to follow NPP, and take away the third shot for Rangers, and grant the second shot at level 26.

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