This is something that's always bugged me.
Let's say you detect a whole bunch of objects in a vault. Let's also say there's an elemental in the vault. As you are approaching, you will see the elemental crush all the objects in its path. You'll see this because the space with the object will go black when the elemental steps on it. Really there is no reason for the player to know that those objects were destroyed without casting another dobj.
Similarly, if a monster has eat_wall, and you've mapped a section, you can see that section get destroyed as the monster comes towards you. Again there's no reason to know this.
Let's say you detect a whole bunch of objects in a vault. Let's also say there's an elemental in the vault. As you are approaching, you will see the elemental crush all the objects in its path. You'll see this because the space with the object will go black when the elemental steps on it. Really there is no reason for the player to know that those objects were destroyed without casting another dobj.
Similarly, if a monster has eat_wall, and you've mapped a section, you can see that section get destroyed as the monster comes towards you. Again there's no reason to know this.
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