Warrior Question

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  • ZenDragon
    Scout
    • Oct 2009
    • 38

    Warrior Question

    I am sorry if this has been discused already.

    What is the best way to counter the warriors lack of detection abilities.

    I have a rod of detect treasure and detect door/stairs. And I know detect traps is out their somewhere. Is there a rod detect monster?

    And at what depth do see invis and ESP start showing up?

    THanks
  • LostTemplar
    Knight
    • Aug 2009
    • 670

    #2
    Staves of detect evil, and detect invisible early, later rods of detection.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      For detecting monsters, your options are ESP and Rods of Detection. Neither of these are really ideal -- ESP doesn't show nonliving creatures; detection has a slow recharge rate; neither shows up until midgame at best (though I did have a rogue whose first helmet found in the dungeon was of Telepathy). You're certainly unlikely to find either until well after you've gotten See Invisible and Free Action, both of which are common on artifacts and the better ego-items. There's rings for both, too, which start showing up around, oh, 700' or so? But I wouldn't let their lack slow you down; just keep diving.

      Comment

      • fizzix
        Prophet
        • Aug 2009
        • 3025

        #4
        It's always bugged me that staves of detect evil and detect invisible exist but there're none for detect visible.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #5
          There are also artifacts with detection (a helmet and a light source).

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by fizzix
            It's always bugged me that staves of detect evil and detect invisible exist but there're none for detect visible.
            It's much easier to write a spell that looks for a specific magical signature (of the type given off by creatures who are either invisible or dedicated to evil) than it is to write one that detects "life" in all its glorious not-always-technically-alive-or-even-animate forms.

            Comment

            • d_m
              Angband Devteam member
              • Aug 2008
              • 1517

              #7
              Originally posted by Derakon
              It's much easier to write a spell that looks for a specific magical signature (of the type given off by creatures who are either invisible or dedicated to evil) than it is to write one that detects "life" in all its glorious not-always-technically-alive-or-even-animate forms.
              Except that the spell (Detect Monsters) is precisely what we do have We just lack the staff.
              linux->xterm->screen->pmacs

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                #8
                Originally posted by d_m
                Except that the spell (Detect Monsters) is precisely what we do have We just lack the staff.
                Precisely!

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #9
                  When you start finding *slay* ego weapons, inspect each of the *Slay* Evil and other high-end weapons. Telepathy is one of the random abilities they can have in addition to their standard abilities.
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • Hariolor
                    Swordsman
                    • Sep 2008
                    • 289

                    #10
                    My current character is a Gnome Warrior. He dropped a big pile of gold early on for a rod of detection at the 7. Soon thereafter he found a Lead Mace of Gondolin with ESP as a random attribute. The rod of detection was more than worth the ~22k I spent on it (I was maybe CL 10 at the time). The early-midgame becomes almost laughably easy for a warrior with a rod of detection and a bit of patience.

                    Now CL 33 at DL 57 and desperately wishing he could find another stack of ?DeepDescent so he could get to 98 a bit more quickly...

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #11
                      Originally posted by Zikke
                      When you start finding *slay* ego weapons, inspect each of the *Slay* Evil and other high-end weapons. Telepathy is one of the random abilities they can have in addition to their standard abilities.
                      If slay weapons provided telepathic detection of their particular slay (maybe short-range), they would be a lot more useful. I can't remember the last time I wielded a slay as a long term primary weapon.

                      EDIT: This comment was aimed toward pure slay weapons, 'something of slay orc' etc. Not to uber weapons that also happen to have slays.
                      Last edited by buzzkill; June 29, 2010, 04:41.
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        One of the top-tier three weapons with a Slay Evil brand would be a good endgame weapon. 6d5*2*5 = average 180 damage from dice alone for a Blade of Chaos.

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