I'm sure this comes up regularly (and I did search and found a few similar threads but none that quite addressed what I'm looking at), but this is right around the level and depth where I consistently die.
So - how deep do you think this character can go before getting into the realm of "really quite unwise", and maybe more important, what deficits do I still need to fill before diving significantly farther?
Thanks!
So - how deep do you think this character can go before getting into the realm of "really quite unwise", and maybe more important, what deficits do I still need to fill before diving significantly farther?
Thanks!
Code:
[Angband 3.1.2 Character Dump]
Name Palabo Self RB CB EB Best
Sex Female Age 22 STR: 18/34 -2 +2 +2 18/54
Race Hobbit Height 33 INT: 14 +2 +2 +2 18/20
Class Ranger Weight 53 WIS: 11 +1 +0 +5 17
Title Explorer Social Well-liked DEX: 17 +3 +1 +0 18/30
HP 272/272 Maximize Y CON: 15 +2 +1 +2 18/20
SP 50/50 CHR: 11 +1 +1 +0 13
Level 31 Armor [15,+92] Saving Throw 79%
Cur Exp 140005 Fight (+12,+21) Stealth Superb
Max Exp 140005 Melee (+29,+33) Fighting Superb
Adv Exp 210000 Shoot (+23,+10) Shooting Legendary
MaxDepth 1700' (L34) Blows 2/turn Disarming 71%
Game Turns 1063970 Shots 3/turn Magic Device 84
Player Turns 125161 Infra 40 ft Perception 1 in 9
Active Turns 58673 Speed 10 Searching 46%
Gold 217371 Burden 107.9 lbs
You are the only child of a Hobbit Shirriff. You are the black sheep
of the family. You have blue-gray eyes, straight blond hair, and a
fair complexion.
rAcid:...+..+++.... rConf:.........+...
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:............. Nethr:......+......
rFear:.......+..... Chaos:.............
rLite:............. Disen:.............
rDark:+.....+...... S.Dig:.............
rBlnd:.........+... Feath:.............
Light:+............ Aggrv:.............
Regen:............. Stea.:......+......
ESP:+............ Sear.:.........+...
Invis:+......+.+... Infra:............+
FrAct:+......+..+.. Tunn.:.............
HLife:............+ Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
Fear:............. Might:.............
[Character Equipment]
a) a Lucerne Hammer of Gondolin (2d5) (+17,+12)
Slays demons, orcs, trolls, dragons.
Provides resistance to dark.
Cannot be harmed by acid, fire.
Prevents paralysis. Grants telepathy. Grants the ability to see
invisible things.
Combat info:
2 blows/round.
With an additional 2 strength and 2 dex you would get 3 blows
With an additional 0 strength and 4 dex you would get 3 blows
This weapon benefits from one or more off-weapon brands or slays.
Average damage/hit: 53.2 vs. demons, 53.2 vs. orcs, 53.2 vs.
trolls, 53.2 vs. dragons, 53.2 vs. creatures not resistant to
acid, and 40.4 vs. others.
Radius 1 light.
b) a Long Bow of Extra Shots (x3) (+11,+10) (+1)
+1 shooting speed.
c) a Ring of Damage (+0,+10)
d) a Ring of Acid [+9]
It brands your melee attacks with acid.
Provides resistance to acid.
Cannot be harmed by acid.
e) an Amulet of Wisdom (+3)
+3 wisdom.
Sustains wisdom.
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
Takes 22 to 40 turns to recharge at your current speed.
Your chance of success is 96.4%
Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
+4 stealth.
Provides resistance to acid, lightning, fire, cold, dark, nether.
Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak of Thorongil [1,+10]
Provides resistance to acid, fear.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis. Grants the ability to see invisible things.
i) a Small Metal Shield of Resistance [4,+16]
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
+2 intelligence, wisdom.
+10% to searching.
Provides resistance to blindness, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Grants the ability to see invisible things.
When activated, it detects treasure, traps, doors, stairs, and all
creatures nearby.
Takes 112 to 220 turns to recharge at your current speed.
Your chance of success is 95.1%
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) a Pair of Ethereal Slippers of Speed [0,+10] (+10)
+10 speed.
Cannot be harmed by acid, electricity, fire, cold.
[Character Quiver]
n) 40 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 38.2.
35% chance of breaking upon contact.
o) 5 Arrows of Slay Evil (1d4) (+7,+5)
Slays evil creatures.
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 107.1 vs. evil creatures, and 53.5 vs. others.
35% chance of breaking upon contact.
p) 9 Arrows (1d4) (+2,+4)
Combat info:
Hits targets up to 120 feet away.
Average damage/hit: 50.5.
35% chance of breaking upon contact.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Book of Magic Spells [Resistances of Scarabtarices]
Cannot be harmed by acid, electricity, fire, cold.
f) 12 Potions of Cure Critical Wounds
g) 5 Potions of Healing
h) a Potion of Enlightenment
i) 3 Potions of Speed
j) 9 Scrolls of Phase Door
k) 6 Scrolls of Teleportation
l) 4 Scrolls of Word of Recall
m) a Rod of Curing
Cannot be harmed by electricity.
n) a Staff of Mapping (2 charges)
o) a Staff of Teleportation (6 charges)
[Home Inventory]
a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
b) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
c) 3 Potions of Restore Strength
d) 4 Potions of Restore Intelligence
e) 2 Potions of Restore Wisdom
f) 3 Potions of Restore Dexterity
g) 5 Potions of Restore Constitution
h) 2 Potions of Restore Charisma
i) a Potion of Restore Life Levels
j) 3 Scrolls of Remove Curse
k) a Ring of Ice [+10]
It brands your melee attacks with frost.
Provides resistance to cold.
Cannot be harmed by cold.
l) a Broad Sword (2d5) (+0,+0) {squelch}
Combat info:
1 blow/round.
With an additional 1 strength and 0 dex you would get 2 blows
With an additional 0 strength and 4 dex you would get 2 blows
This weapon benefits from one or more off-weapon brands or slays.
Average damage/hit: 40.2 vs. creatures not resistant to acid, and
27.4 vs. others.
m) The Halberd 'Osondir' (3d5) (+16,+12) (+3)
+3 strength, wisdom, charisma.
Slays undead, giants.
Branded with flames.
Provides resistance to fire, sound.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Feather Falling. Grants the ability to see
invisible things.
Combat info:
2 blows/round.
With an additional 1 strength and 2 dex you would get 3 blows
With an additional 0 strength and 4 dex you would get 3 blows
This weapon benefits from one or more off-weapon brands or slays.
Average damage/hit: 65.2 vs. undead, 65.2 vs. giants, 65.2 vs.
creatures not resistant to acid, 65.2 vs. creatures not resistant
to fire, and 45.8 vs. others.
n) a Long Bow (x3) (+8,+7) {squelch}
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
3406 50' 2 Reached level 2
7324 100' 3 Reached level 3
13149 150' 3 Killed Fang, Farmer Maggot's dog
13149 150' 4 Reached level 4
23749 150' 5 Reached level 5
29961 150' 6 Reached level 6
52027 50' 7 Reached level 7
70543 250' 7 Killed Grip, Farmer Maggot's dog
79000 250' 8 Reached level 8
99462 350' 9 Reached level 9
112197 350' 10 Reached level 10
128699 400' 11 Reached level 11
155548 500' 12 Reached level 12
163734 450' 12 Killed Brodda, the Easterling
188741 550' 13 Reached level 13
201852 600' 14 Reached level 14
220544 600' 15 Reached level 15
240268 700' 15 Killed Golfimbul, the Hill Orc Chief
240268 700' 16 Reached level 16
266087 800' 17 Reached level 17
268368 800' 17 Killed Wormtongue, Agent of Saruman
275366 800' 17 Killed Smeagol
275998 800' 17 Killed Grishnakh, the Hill Orc
276051 800' 17 Found The Set of Leather Gloves 'Cambeleg'
277805 800' 18 Reached level 18
282683 800' 18 Killed Ufthak of Cirith Ungol
283239 800' 18 Found The Phial of Galadriel
285938 800' 18 Killed Orfax, Son of Boldor
290885 800' 19 Reached level 19
312850 850' 20 Reached level 20
326484 900' 21 Reached level 21
345486 950' 22 Reached level 22
345806 950' 22 Killed Gorbag, the Orc Captain
362222 950' 23 Reached level 23
389662 1000' 24 Reached level 24
402813 1000' 24 Killed Ulfast, Son of Ulfang
431269 1000' 25 Reached level 25
445089 1000' 25 Found The Lance of Eorlingas (LOST)
493143 1050' 26 Reached level 26
525237 1100' 26 Killed Bullroarer the Hobbit
535765 1100' 26 Killed Lagduf, the Snaga
556288 1100' 26 Found The Iron Helm 'Holhenneth'
566387 1100' 26 Killed Mughash the Kobold Lord
566397 1100' 26 Found The Soft Leather Armour 'Hithlomir'
609252 1150' 27 Reached level 27
634704 1300' 27 Killed Azog, King of the Uruk-Hai
634722 1300' 27 Found The Chain Mail of Arvedui (LOST)
670494 1350' 28 Reached level 28
692941 1350' 28 Found The Halberd 'Osondir'
696995 1350' 28 Found The Cloak of Thorongil
732987 1400' 28 Killed Ibun, Son of Mim
737478 1400' 28 Killed Angamaite of Umbar
822155 1450' 29 Reached level 29
856660 0' 29 Killed Farmer Maggot
860297 1450' 29 Killed Shagrat, the Orc Captain
861000 1450' 29 Found The Metal Cap of Thengel (LOST)
873523 1450' 29 Killed Beorn, the Shape-Changer
875489 1450' 29 Killed Ulwarth, Son of Ulfang
918974 1500' 29 Killed Khim, Son of Mim
929839 1500' 29 Killed Lugdush, the Uruk
979455 1500' 29 Killed Uldor the Accursed
986085 1500' 30 Reached level 30
1019768 1650' 30 Killed Nar, the Dwarf
1060481 1700' 31 Reached level 31
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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