That reminds me: I think some of those "unusual rooms" are like miniature vaults because I think at least that four room version has increased possibility to create both OoD items and monsters. However those are not in any of the edit-files. Maybe they should.
Actually I think we need some vault type between LV and GV. I remember when there was a bug in vaults.txt and CrownGV was accidentally marked as LV. Those were common then, but not overly so (it contains only 8 positions that are better than ordinary LV has, but those 8 were very good indeed). I was having fun luring way too OoD monsters out of the vault to get to the goods inside.
Maybe also something between
"8 - monster up to 40 levels OOD and treasure up to 20 levels OOD" (item is guaranteed excellent)
and
"9 - monster up to 9 levels OOD and treasure up to 7 levels OOD" (IIRC no guarantee that item is even good, if there is then item is almost certainly boring)
How about "item 15 levels OOD and monster 20 levels OOD"?
Rework a bit those vaults. GV:s are usually quite boring barring few exceptionally good ones, and lesser vaults are too commonplace to be anything special. DLV:s are actually in many cases better than most GV:s for loot.
uhoh... trouble looms
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I've heard the word 'treasure room' used for that type of room before. I think it comes from an older roguelike. Treasure room is a bit of a misnomer because there's rarely anything good inside it.Leave a comment:
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My bad. Just read "checkerboard" and didn't actually pay attention of the following word.
I don't know if those have any official names, but they are called "unusual rooms". The one with four rooms and doors, that checkered one, the one with two small room in middle etc. all have same outside shape as pits. I think all vanilla "unusual rooms" are like that.Leave a comment:
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it wasn't a vault (and certainly not a GCV, not seen one of those in 15 years). it was a pit (ie like an orc pit with a moat) but the inside was checkered with a few traps and items scattered around. not sure what it's called but I see them all the time.
daveLeave a comment:
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A hint: When in vault any teleport puts you out of that vault, including phase door. To get out of LoS of monster in GV that is usually a safe choice.Leave a comment:
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no, I totally agree that it's all the player and not the kit.. but what nice kit!Dude I know your pain. I could have had +43 speed,I had Feanor and Ringil as well, I felt really good about things and then one bad move ended it all. Ironically I've managed to get almost as far with my very next character. This character has one RoS +12 and and Amulet of Trickery. That is it. And I had to scum around 4900' for awhile before the RoS dropped. So I think its more the player than the gear : )
still, that's the nature of the game. you lose a level 41 warrior and you just roll up someone new...
yes, you're quite right, I really should look at using destruction more, though I think I was saving them for morgoth. not that it's done me much good.Just to show off my total noobishness - I've been actually trying to play for real with a Gnome Warrior the past couple days and have employed one ultra-valuable lesson to good effect: namely that *destruction* is my best friend, closely followed by ?tLevel and/or ?DeepDescent.
Not to jynx my success thus far, but I've gotten out of several close spots thanks to my new cavalier attitude towards quickly destructing any fight that's not going my way. ?Teleport is an absolute last resort - it's just too dangerous.
Also, due to the long recharge cycles on luthien, I was spending a lot of time on levels. leaving a lot of time for new monsters to spawn.
ahh well, lessons hopefully learnt..
daveLeave a comment:
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Just to show off my total noobishness - I've been actually trying to play for real with a Gnome Warrior the past couple days and have employed one ultra-valuable lesson to good effect: namely that *destruction* is my best friend, closely followed by ?tLevel and/or ?DeepDescent.
Not to jynx my success thus far, but I've gotten out of several close spots thanks to my new cavalier attitude towards quickly destructing any fight that's not going my way. ?Teleport is an absolute last resort - it's just too dangerous.Leave a comment:
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Dude I know your pain. I could have had +43 speed,I had Feanor and Ringil as well, I felt really good about things and then one bad move ended it all. Ironically I've managed to get almost as far with my very next character. This character has one RoS +12 and and Amulet of Trickery. That is it. And I had to scum around 4900' for awhile before the RoS dropped. So I think its more the player than the gear : )*sigh* trouble loomed, in the shape of a pack of summoned chaos hounds in a checkerboard pit. I did kill quite a number, but when it was getting too dangerous I teleported out and straight into a pack of nether hounds. You die.
my fault, chaos hounds were too much for me and though not too many were in LoS at once, there were enough when they all decided to breathe.
ringil, feanor, luthien and belthronding for a base speed of 30 before haste! grrr! probably not see them again for some time..
ahh well
daveLeave a comment:
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*sigh* trouble loomed, in the shape of a pack of summoned chaos hounds in a checkerboard pit. I did kill quite a number, but when it was getting too dangerous I teleported out and straight into a pack of nether hounds. You die.
my fault, chaos hounds were too much for me and though not too many were in LoS at once, there were enough when they all decided to breathe.
ringil, feanor, luthien and belthronding for a base speed of 30 before haste! grrr! probably not see them again for some time..
ahh well
daveLeave a comment:
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ha, trouble could have easily loomed just then. went down a level and found myself in a corridor with two spaces to either side and then rubble on both sides. so locked in but with room. I rested, zapped my detection rods, looked round the level a little and then went right and realised that one pile of rubble was a sleeping dracolisk... the reason they looked similar is because I'm one of the supposed few who use tiles rather than text.
beat him but it coulda been much worse...
daveLeave a comment:
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erk, this current trip into the dungeon is almost getting a little silly now. on the one trip (about 3 levels) I've now found:
Isildur
Ringil
Thorin
Hurin
Cambeleg
Amras
and
Aeglin
not that I should be complaining at all, but I hate having to leave artefacts in the dungeon and now I've no idea what to wear
dave
Code:[Angband 3.1.2v2 Character Dump] Name dave Self RB CB EB Best Sex Male Age 17 STR: 18/89 +0 +5 +0 18/139 Race Human Height 73 INT: 18 +0 -2 +3 18/10 Class Warrior Weight 136 WIS: 17 +0 -2 +6 18/30 Title Champion Social Well-liked DEX! 18/100 +0 +2 +4 18/160 HP 542/542 Maximize Y CON: 16 +0 +2 +3 18/30 SP 2/2 CHR: 10 +0 -1 +3 12 Level 39 Armor [26,+116] Saving Throw 60% Cur Exp 915266 Fight (+23,+23) Stealth Fair Max Exp 915266 Melee (+45,+48) Fighting Legendary Adv Exp 1000000 Shoot (+43,+22) Shooting Legendary MaxDepth 2850' (L57) Blows 6/turn Disarming 71% Game Turns 862728 Shots 2/turn Magic Device 48 Player Turns 131008 Infra 0 ft Perception 1 in 23 Active Turns 118106 Speed 23 Searching 29% Gold 61192 Burden 245.7 lbs You are one of several children of a Serf. You are a credit to the family. You have brown eyes, wavy brown hair, and an average complexion. rAcid:..+...+++.... rConf:......+..+... rElec:........+.... Sound:............. rFire:........+.... Shard:............. rCold:+.......+.... Nexus:...........+. rPois:......+...... Nethr:............. rFear:+......+....+ Chaos:............. rLite:+.......+.... Disen:.+........... rDark:........+.... S.Dig:+...+........ rBlnd:........+.... Feath:..........+.. Light:+............ Aggrv:............. Regen:+............ Stea.:.+........... ESP:............. Sear.:..........+.. Invis:+......+..... Infra:............. FrAct:+......+..+.. Tunn.:............. HLife:............. Speed:++.........+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed) +10 speed. Slays evil creatures, undead, trolls. *Slays* demons. Branded with frost. Provides resistance to cold, fear, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When aimed, it creates a frost ball with damage 100. Takes 132 turns to recharge at your current speed. Your chance of success is 90.6% Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 77.1 vs. evil creatures, 90.3 vs. undead, 90.3 vs. trolls, 90.3 vs. creatures not resistant to acid, 90.3 vs. creatures not resistant to cold, 116.7 vs. demons, and 63.9 vs. others. Radius 1 light. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. c) a Ring of Acid [+11] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. d) a Ring of Damage (+0,+12) e) an Amulet of Slow Digestion Slows your metabolism. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 36 to 66 turns to recharge at your current speed. Your chance of success is 92.8% Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 33 turns to recharge at your current speed. Your chance of success is 89.7% h) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Alchemist's Gloves of Thievery (+6,+2) [0,+12] (+3) +3 dexterity. +15% to searching. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. l) The Pair of Leather Boots of Feanor [2,+20] (+15) +15 speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 660 turns to recharge at your current speed. Your chance of success is 86.6% [Character Quiver] n) 16 Seeker Arrows (4d4) (+7,+8) Combat info: Hits targets up to 120 feet away. Average damage/hit: 124.8. 35% chance of breaking upon contact. o) 17 Arrows (1d4) (+5,+4) Combat info: Hits targets up to 120 feet away. Average damage/hit: 88. 35% chance of breaking upon contact. p) 22 Arrows (1d4) (+0,+0) {squelch} Combat info: Hits targets up to 120 feet away. Average damage/hit: 75.7. 35% chance of breaking upon contact. q) 11 Arrows (1d4) (+8,+3) Combat info: Hits targets up to 120 feet away. Average damage/hit: 85.8. 35% chance of breaking upon contact. r) 23 Arrows (1d4) (+5,+8) Combat info: Hits targets up to 120 feet away. Average damage/hit: 100.4. 35% chance of breaking upon contact. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 14 Rations of Food b) 10 Potions of Cure Critical Wounds c) 2 Potions of Healing d) 3 Potions of Speed e) 5 Scrolls of Phase Door f) 5 Scrolls of Teleport Level g) 3 Scrolls of Magic Mapping h) 9 Scrolls of Word of Recall i) 3 Rods of Treasure Location {@z3} j) 3 Rods of Door/Stair Location {@z2} k) 4 Rods of Trap Location {@z1} l) 6 Rods of Light {@z4} m) a Rod of Identify (charging) {@z5} Cannot be harmed by electricity. n) 2 Staves of *Destruction* (5 charges) o) 4 Staves of Teleportation (31 charges) p) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. q) The Small Metal Shield of Thorin [4,+25] (+4) +4 strength, constitution. Provides immunity to acid. Provides resistance to fear, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) +2 strength, constitution. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) +5% to searching. Slays orcs, trolls, giants. Branded with lightning. Provides resistance to lightning, blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 60.6 vs. orcs, 60.6 vs. trolls, 60.6 vs. giants, 60.6 vs. creatures not resistant to acid, 60.6 vs. creatures not resistant to electricity, and 47.4 vs. others. Radius 1 light. t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 267 to 528 turns to recharge at your current speed. Your chance of success is 90.6% Combat info: 5 blows/round. With an additional 1 strength and 0 dex you would get 6 blows Average damage/hit: 76.8 vs. trolls, 76.8 vs. dragons, 76.8 vs. creatures not resistant to acid, 100.1 vs. demons, and 53.5 vs. others. Radius 1 light. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4) +4 wisdom, infravision. Slays orcs. Branded with frost. Provides immunity to cold. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When aimed, it drains up to 90 hit points of life from a target cr eature. Takes 132 turns to recharge at your current speed. Your chance of success is 90.6% Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 54.4 vs. orcs, 54.4 vs. creatures not resistant to acid, 54.4 vs. creatures not resistant to cold, and 41.5 vs. others. Radius 1 light. v) The Short Bow of Amras (x3) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. [Home Inventory] a) a Potion of *Healing* It can be thrown at creatures with damaging effect. b) a Potion of Life It can be thrown at creatures with damaging effect. c) 4 Potions of Restore Strength d) a Potion of Restore Intelligence e) 5 Potions of Restore Constitution f) 17 Potions of Restore Life Levels g) 2 Scrolls of *Destruction* h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) +4 strength, charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1650 turns to recharge at your current speed. Your chance of success is 86.6% i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. k) The Elven Cloak of Luthien [6,+20] (+4) +4 intelligence, wisdom, charisma, stealth, speed. Provides resistance to acid, fire, cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it restores your experience to full. Takes 825 turns to recharge at your current speed. Your chance of success is 86.6% l) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. m) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) +5 dexterity, speed. Provides resistance to confusion, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it cures you of fear and poison. Takes 16 turns to recharge at your current speed. Your chance of success is 92.1% n) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1) +1 strength, dexterity, constitution, attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 7 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 51.9 vs. animals, 59.4 vs. orcs, 59.4 vs. trolls, 59.4 vs. giants, 59.4 vs. dragons, 59.4 vs. creatures not resistant to acid, and 44.4 vs. others. o) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4) +4 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 49.8 vs. creatures not resistant to acid, and 40 vs. others. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) +5% to searching. Slays evil creatures, demons, orcs. Branded with flames. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 52.6 vs. evil creatures, 59.1 vs. demons, 59.1 vs. orcs, 59.1 vs. creatures not resistant to acid, 59.1 vs. creatures not resistant to fire, and 46 vs. others. Radius 1 light. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Slays evil creatures, orcs, trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 5 blows/round. With an additional 1 strength and 0 dex you would get 6 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 59.5 vs. evil creatures, 67.2 vs. orcs, 67.2 vs. trolls, 67.2 vs. giants, 67.2 vs. creatures not resistant to acid, and 51.8 vs. others. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) +3 strength, constitution, stealth. Slays demons, orcs, trolls. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 82.8 vs. demons, 82.8 vs. orcs, 82.8 vs. trolls, 82.8 vs. creatures not resistant to acid, and 53.1 vs. others. s) a Long Bow of Extra Shots (x3) (+7,+13) (+1) {squelch} +1 shooting speed. t) a Long Bow of Extra Might (x4) (+11,+14) (+1) {squelch} +1 shooting power. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 4062 50' 2 Reached level 2 7542 50' 3 Reached level 3 22079 100' 4 Reached level 4 26940 100' 4 Killed Fang, Farmer Maggot's dog 26940 100' 5 Reached level 5 31186 100' 6 Reached level 6 45792 150' 7 Reached level 7 64153 100' 8 Reached level 8 116061 150' 9 Reached level 9 137495 100' 9 Killed Grip, Farmer Maggot's dog 143516 50' 10 Reached level 10 174111 300' 10 Killed Bullroarer the Hobbit 174111 300' 11 Reached level 11 189568 300' 12 Reached level 12 204859 350' 13 Reached level 13 219839 450' 14 Reached level 14 240689 500' 14 Killed Brodda, the Easterling 240689 500' 15 Reached level 15 260329 500' 16 Reached level 16 285990 500' 17 Reached level 17 294061 500' 18 Reached level 18 300220 500' 18 Found The Pair of Leather Boots 'Dal-i-thalion' 308984 600' 19 Reached level 19 314852 600' 19 Killed Wormtongue, Agent of Saruman 328970 650' 20 Reached level 20 334182 650' 18 Killed Boldor, King of the Yeeks 362930 700' 20 Killed Lagduf, the Snaga 365058 700' 20 Killed Mughash the Kobold Lord 366192 700' 21 Reached level 21 372425 700' 21 Killed Golfimbul, the Hill Orc Chief 385297 850' 21 Killed Ufthak of Cirith Ungol 390874 850' 22 Reached level 22 391316 850' 22 Killed Orfax, Son of Boldor 399299 850' 22 Killed Ulfast, Son of Ulfang 411428 900' 23 Reached level 23 430361 950' 23 Killed Nar, the Dwarf 430844 950' 24 Reached level 24 445152 950' 24 Killed Gorbag, the Orc Captain 446067 950' 25 Reached level 25 458047 1000' 25 Killed Ugluk, the Uruk 458782 1000' 25 Found The Cloak of Thorongil 459393 1000' 25 Killed Smeagol 469160 1000' 26 Reached level 26 505546 1200' 26 Killed Ibun, Son of Mim 507560 1200' 27 Reached level 27 510008 1250' 27 Killed Grishnakh, the Hill Orc 517202 1250' 27 Killed Sangahyando of Umbar 520711 1250' 27 Killed Shagrat, the Orc Captain 525192 1300' 27 Found The Phial of Galadriel 527193 1300' 27 Killed Angamaite of Umbar 546192 1350' 28 Reached level 28 553955 1400' 28 Found The Lucerne Hammer 'Turmil' 580771 1500' 29 Reached level 29 588334 1450' 29 Found The Leather Scale Mail 'Thalkettoth' 598156 1550' 29 Found The Rapier 'Forasgil' (LOST) 601127 1550' 29 Killed Bolg, Son of Azog 603709 1600' 29 Killed Azog, King of the Uruk-Hai 605086 1600' 29 Found The Leather Shield of Celegorm 605218 1600' 29 Found The Battle Axe 'Lotharang' (LOST) 609533 1600' 29 Killed Beorn, the Shape-Changer 612370 1600' 29 Found The Rapier 'Careth Asdriag' 613970 1600' 29 Killed Mim, Betrayer of Turin 620427 1650' 30 Reached level 30 625957 1650' 30 Killed Khim, Son of Mim 634347 1700' 30 Killed Bill the Stone Troll 639413 1700' 31 Reached level 31 640799 1700' 31 Found The Cutlass 'Gondricam' 667408 1850' 31 Killed Uldor the Accursed 684880 1950' 31 Found The Set of Gauntlets 'Paurhach' (LOST) 692289 2050' 32 Reached level 32 694741 2050' 32 Killed Adunaphel the Quiet 694765 2050' 32 Found The Large Metal Shield of Anarion 699926 2050' 33 Reached level 33 702250 0' 32 Killed Farmer Maggot 707664 2050' 33 Killed Lugdush, the Uruk 713162 2050' 33 Found The Soft Leather Armour 'Hithlomir' 730655 2150' 33 Killed Ulwarth, Son of Ulfang 731376 2150' 34 Reached level 34 733291 2150' 34 Killed Medusa, the Gorgon 733341 2150' 34 Found The Pair of Leather Boots of Feanor 737473 2150' 34 Killed Scatha the Worm 738112 2200' 34 Found The Metal Cap of Thengel 742892 2200' 35 Reached level 35 745989 2200' 35 Killed Ariel, Queen of Air 748003 2200' 35 Found The Battle Axe of Balli Stonehand 755112 2250' 35 Killed Quaker, Master of Earth 764020 2400' 36 Reached level 36 765239 2400' 36 Found The Augmented Chain Mail of Caspanion 777876 2400' 36 Killed Ar-Pharazon the Golden 777884 2400' 36 Found The Mithril Plate Mail of Celeborn 777907 2400' 36 Found The Long Bow 'Belthronding' 778496 2400' 36 Killed Draebor, the Imp 780931 2400' 36 Killed Kavlax the Many-Headed 787690 2400' 36 Found The Dagger 'Narthanc' (LOST) 790604 2450' 37 Reached level 37 792576 2450' 36 Killed Eol, the Dark Elf 792628 2450' 37 Killed Lokkak, the Ogre Chieftain 794006 2550' 37 Killed Ren the Unclean 806385 2550' 37 Killed Gorlim, Betrayer of Barahir 813511 2600' 37 Killed Ji Indur Dawndeath 819374 2650' 37 Found The Broad Sword 'Glamdring' 821886 2700' 38 Reached level 38 824746 2700' 38 Found The Elven Cloak of Luthien 831388 2700' 38 Killed The Queen Ant 837861 2750' 38 Found The Iron Helm of Gorlim (LOST) 841895 2750' 38 Found The Set of Gauntlets 'Pauraegen' 842490 2750' 38 Found The Broad Axe 'Barukkheled' 847076 2750' 38 Found The Full Plate Armour of Isildur 855592 2750' 38 Found The Long Sword 'Ringil' 855987 2750' 38 Killed Shelob, Spider of Darkness 856173 2750' 38 Found The Beaked Axe of Hurin 857476 2850' 39 Reached level 39 858127 2850' 39 Killed Tom the Stone Troll 858577 2850' 39 Killed Akhorahil the Blind 858606 2850' 39 Found The Small Metal Shield of Thorin 858617 2850' 39 Found The Set of Leather Gloves 'Cambeleg' 860167 2850' 39 Found The Short Bow of Amras 862152 2850' 39 Found The Broad Sword 'Aeglin' [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)Leave a comment:
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Keep in mind that !CLW can "reduce" confusion in a pinch, and !CCW clears it.Leave a comment:
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Well, normally if @ is much faster then monster it is not any trouble to kill it regardless of what attacks it has.Leave a comment:
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