uhoh... trouble looms

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  • Timo Pietilä
    replied
    Originally posted by Timo Pietilä
    My bad. Just read "checkerboard" and didn't actually pay attention of the following word.

    I don't know if those have any official names, but they are called "unusual rooms". The one with four rooms and doors, that checkered one, the one with two small room in middle etc. all have same outside shape as pits. I think all vanilla "unusual rooms" are like that.
    That reminds me: I think some of those "unusual rooms" are like miniature vaults because I think at least that four room version has increased possibility to create both OoD items and monsters. However those are not in any of the edit-files. Maybe they should.

    Actually I think we need some vault type between LV and GV. I remember when there was a bug in vaults.txt and CrownGV was accidentally marked as LV. Those were common then, but not overly so (it contains only 8 positions that are better than ordinary LV has, but those 8 were very good indeed). I was having fun luring way too OoD monsters out of the vault to get to the goods inside.

    Maybe also something between

    "8 - monster up to 40 levels OOD and treasure up to 20 levels OOD" (item is guaranteed excellent)
    and
    "9 - monster up to 9 levels OOD and treasure up to 7 levels OOD" (IIRC no guarantee that item is even good, if there is then item is almost certainly boring)

    How about "item 15 levels OOD and monster 20 levels OOD"?

    Rework a bit those vaults. GV:s are usually quite boring barring few exceptionally good ones, and lesser vaults are too commonplace to be anything special. DLV:s are actually in many cases better than most GV:s for loot.

    Leave a comment:


  • fizzix
    replied
    Originally posted by fyonn
    it wasn't a vault (and certainly not a GCV, not seen one of those in 15 years). it was a pit (ie like an orc pit with a moat) but the inside was checkered with a few traps and items scattered around. not sure what it's called but I see them all the time.

    dave
    I've heard the word 'treasure room' used for that type of room before. I think it comes from an older roguelike. Treasure room is a bit of a misnomer because there's rarely anything good inside it.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by fyonn
    it wasn't a vault (and certainly not a GCV, not seen one of those in 15 years). it was a pit (ie like an orc pit with a moat) but the inside was checkered with a few traps and items scattered around. not sure what it's called but I see them all the time.

    dave
    My bad. Just read "checkerboard" and didn't actually pay attention of the following word.

    I don't know if those have any official names, but they are called "unusual rooms". The one with four rooms and doors, that checkered one, the one with two small room in middle etc. all have same outside shape as pits. I think all vanilla "unusual rooms" are like that.

    Leave a comment:


  • fyonn
    replied
    Originally posted by Timo Pietilä
    A hint: When in vault any teleport puts you out of that vault, including phase door. To get out of LoS of monster in GV that is usually a safe choice.
    it wasn't a vault (and certainly not a GCV, not seen one of those in 15 years). it was a pit (ie like an orc pit with a moat) but the inside was checkered with a few traps and items scattered around. not sure what it's called but I see them all the time.

    dave

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by fyonn
    *sigh* trouble loomed, in the shape of a pack of summoned chaos hounds in a checkerboard pit. I did kill quite a number, but when it was getting too dangerous I teleported out and straight into a pack of nether hounds. You die.
    A hint: When in vault any teleport puts you out of that vault, including phase door. To get out of LoS of monster in GV that is usually a safe choice.

    Leave a comment:


  • fyonn
    replied
    Originally posted by Fendell Orcbane
    Dude I know your pain. I could have had +43 speed,I had Feanor and Ringil as well, I felt really good about things and then one bad move ended it all. Ironically I've managed to get almost as far with my very next character. This character has one RoS +12 and and Amulet of Trickery. That is it. And I had to scum around 4900' for awhile before the RoS dropped. So I think its more the player than the gear : )
    no, I totally agree that it's all the player and not the kit.. but what nice kit!

    still, that's the nature of the game. you lose a level 41 warrior and you just roll up someone new...

    Just to show off my total noobishness - I've been actually trying to play for real with a Gnome Warrior the past couple days and have employed one ultra-valuable lesson to good effect: namely that *destruction* is my best friend, closely followed by ?tLevel and/or ?DeepDescent.

    Not to jynx my success thus far, but I've gotten out of several close spots thanks to my new cavalier attitude towards quickly destructing any fight that's not going my way. ?Teleport is an absolute last resort - it's just too dangerous.
    yes, you're quite right, I really should look at using destruction more, though I think I was saving them for morgoth. not that it's done me much good.

    Also, due to the long recharge cycles on luthien, I was spending a lot of time on levels. leaving a lot of time for new monsters to spawn.

    ahh well, lessons hopefully learnt..

    dave

    Leave a comment:


  • Hariolor
    replied
    Just to show off my total noobishness - I've been actually trying to play for real with a Gnome Warrior the past couple days and have employed one ultra-valuable lesson to good effect: namely that *destruction* is my best friend, closely followed by ?tLevel and/or ?DeepDescent.

    Not to jynx my success thus far, but I've gotten out of several close spots thanks to my new cavalier attitude towards quickly destructing any fight that's not going my way. ?Teleport is an absolute last resort - it's just too dangerous.

    Leave a comment:


  • Fendell Orcbane
    replied
    Originally posted by fyonn
    *sigh* trouble loomed, in the shape of a pack of summoned chaos hounds in a checkerboard pit. I did kill quite a number, but when it was getting too dangerous I teleported out and straight into a pack of nether hounds. You die.

    my fault, chaos hounds were too much for me and though not too many were in LoS at once, there were enough when they all decided to breathe.

    ringil, feanor, luthien and belthronding for a base speed of 30 before haste! grrr! probably not see them again for some time..

    ahh well
    dave
    Dude I know your pain. I could have had +43 speed,I had Feanor and Ringil as well, I felt really good about things and then one bad move ended it all. Ironically I've managed to get almost as far with my very next character. This character has one RoS +12 and and Amulet of Trickery. That is it. And I had to scum around 4900' for awhile before the RoS dropped. So I think its more the player than the gear : )

    Leave a comment:


  • fyonn
    replied
    *sigh* trouble loomed, in the shape of a pack of summoned chaos hounds in a checkerboard pit. I did kill quite a number, but when it was getting too dangerous I teleported out and straight into a pack of nether hounds. You die.

    my fault, chaos hounds were too much for me and though not too many were in LoS at once, there were enough when they all decided to breathe.

    ringil, feanor, luthien and belthronding for a base speed of 30 before haste! grrr! probably not see them again for some time..

    ahh well
    dave

    Leave a comment:


  • fyonn
    replied
    ha, trouble could have easily loomed just then. went down a level and found myself in a corridor with two spaces to either side and then rubble on both sides. so locked in but with room. I rested, zapped my detection rods, looked round the level a little and then went right and realised that one pile of rubble was a sleeping dracolisk... the reason they looked similar is because I'm one of the supposed few who use tiles rather than text.

    beat him but it coulda been much worse...

    dave

    Leave a comment:


  • fyonn
    replied
    erk, this current trip into the dungeon is almost getting a little silly now. on the one trip (about 3 levels) I've now found:

    Isildur
    Ringil
    Thorin
    Hurin
    Cambeleg
    Amras
    and
    Aeglin

    not that I should be complaining at all, but I hate having to leave artefacts in the dungeon and now I've no idea what to wear

    dave


    Code:
      [Angband 3.1.2v2 Character Dump]
    
     Name   dave                                     Self  RB  CB  EB   Best
     Sex    Male         Age             17   STR:  18/89  +0  +5  +0 18/139
     Race   Human        Height          73   INT:     18  +0  -2  +3  18/10
     Class  Warrior      Weight         136   WIS:     17  +0  -2  +6  18/30
     Title  Champion     Social  Well-liked   DEX! 18/100  +0  +2  +4 18/160
     HP     542/542      Maximize         Y   CON:     16  +0  +2  +3  18/30
     SP     2/2                               CHR:     10  +0  -1  +3     12
    
     Level               39   Armor   [26,+116]     Saving Throw         60%
     Cur Exp         915266   Fight   (+23,+23)     Stealth             Fair
     Max Exp         915266   Melee   (+45,+48)     Fighting       Legendary
     Adv Exp        1000000   Shoot   (+43,+22)     Shooting       Legendary
     MaxDepth   2850' (L57)   Blows      6/turn     Disarming            71%
     Game Turns      862728   Shots      2/turn     Magic Device          48
     Player Turns    131008   Infra        0 ft     Perception       1 in 23
     Active Turns    118106   Speed          23     Searching            29%
     Gold             61192   Burden  245.7 lbs
    
     You are one of several children of a Serf.  You are a credit to the
     family.  You have brown eyes, wavy brown hair, and an average
     complexion.
    
    
    rAcid:..+...+++.... rConf:......+..+...
    rElec:........+.... Sound:.............
    rFire:........+.... Shard:.............
    rCold:+.......+.... Nexus:...........+.
    rPois:......+...... Nethr:.............
    rFear:+......+....+ Chaos:.............
    rLite:+.......+.... Disen:.+...........
    rDark:........+.... S.Dig:+...+........
    rBlnd:........+.... Feath:..........+..
    
    Light:+............ Aggrv:.............
    Regen:+............ Stea.:.+...........
      ESP:............. Sear.:..........+..
    Invis:+......+..... Infra:.............
    FrAct:+......+..+.. Tunn.:.............
    HLife:............. Speed:++.........+.
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.............
    
    
      [Character Equipment]
    
    a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
         +10 speed.
         Slays evil creatures, undead, trolls.
         *Slays* demons.
         Branded with frost.
         Provides resistance to cold, fear, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  Speeds regeneration.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         When aimed, it creates a frost ball with damage 100.
         Takes 132 turns to recharge at your current speed.
         Your chance of success is 90.6%
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 77.1 vs. evil creatures, 90.3 vs. undead, 90.3
         vs. trolls, 90.3 vs. creatures not resistant to acid, 90.3 vs.
         creatures not resistant to cold, 116.7 vs. demons, and 63.9 vs.
         others.
         
         Radius 1 light.
    b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
         +1 dexterity, stealth, speed, shooting speed.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
    c) a Ring of Acid [+11]
         It brands your melee attacks with acid.
         Provides resistance to acid.
         Cannot be harmed by acid.
         
    d) a Ring of Damage (+0,+12)
    e) an Amulet of Slow Digestion
         Slows your metabolism.  
         
    f) The Phial of Galadriel
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it lights up the surrounding area, hurting light-s
         ensitive creatures.
         Takes 36 to 66 turns to recharge at your current speed.
         Your chance of success is 92.8%
         
         Radius 3 light.
    g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
         +3 intelligence, wisdom, constitution.
         Provides resistance to acid, poison, confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it destroys all traps and doors surrounding you.
         Takes 33 turns to recharge at your current speed.
         Your chance of success is 89.7%
         
    h) The Cloak of Thorongil [1,+10]
         Provides resistance to acid, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
    i) The Leather Shield of Celegorm [4,+20]
         Provides resistance to acid, lightning, fire, cold, light, dark, 
         blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) The Metal Cap of Thengel [3,+12] (+3)
         +3 wisdom, charisma.
         Provides resistance to confusion.
         Cannot be harmed by acid, electricity, fire, cold.
         
    k) a Set of Alchemist's Gloves of Thievery (+6,+2) [0,+12] (+3)
         +3 dexterity.
         +15% to searching.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Prevents paralysis.  
         
    l) The Pair of Leather Boots of Feanor [2,+20] (+15)
         +15 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it hastens you for d20+20 turns.
         Takes 660 turns to recharge at your current speed.
         Your chance of success is 86.6%
         
    
    
      [Character Quiver]
    
    n) 16 Seeker Arrows (4d4) (+7,+8)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 124.8.
         35% chance of breaking upon contact.
         
    o) 17 Arrows (1d4) (+5,+4)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 88.
         35% chance of breaking upon contact.
         
    p) 22 Arrows (1d4) (+0,+0) {squelch}
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 75.7.
         35% chance of breaking upon contact.
         
    q) 11 Arrows (1d4) (+8,+3)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 85.8.
         35% chance of breaking upon contact.
         
    r) 23 Arrows (1d4) (+5,+8)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/hit: 100.4.
         35% chance of breaking upon contact.
         
    s) (nothing)
    t) (nothing)
    u) (nothing)
    v) (nothing)
    w) (nothing)
    
    
      [Character Inventory]
    
    a) 14 Rations of Food
         
    b) 10 Potions of Cure Critical Wounds
         
    c) 2 Potions of Healing
         
    d) 3 Potions of Speed
    e) 5 Scrolls of Phase Door
    f) 5 Scrolls of Teleport Level
    g) 3 Scrolls of Magic Mapping
    h) 9 Scrolls of Word of Recall
    i) 3 Rods of Treasure Location {@z3}
    j) 3 Rods of Door/Stair Location {@z2}
    k) 4 Rods of Trap Location {@z1}
    l) 6 Rods of Light {@z4}
    m) a Rod of Identify (charging) {@z5}
         Cannot be harmed by electricity.
         
    n) 2 Staves of *Destruction* (5 charges)
         
    o) 4 Staves of Teleportation (31 charges)
         
    p) The Full Plate Armour of Isildur [26,+25] (+1)
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, confusion, 
         sound, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         
    q) The Small Metal Shield of Thorin [4,+25] (+4)
         +4 strength, constitution.
         Provides immunity to acid.
         Provides resistance to fear, sound, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
         +2 strength, constitution.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
         +5% to searching.
         Slays orcs, trolls, giants.
         Branded with lightning.
         Provides resistance to lightning, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 60.6 vs. orcs, 60.6 vs. trolls, 60.6 vs.
         giants, 60.6 vs. creatures not resistant to acid, 60.6 vs.
         creatures not resistant to electricity, and 47.4 vs. others.
         
         Radius 1 light.
    t) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
         +2 strength, constitution.
         Slays trolls, dragons.
         *Slays* demons.
         Branded with acid.
         Provides resistance to acid, fire, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it puts you in a berserker rage for d50+50 turns.
         Takes 267 to 528 turns to recharge at your current speed.
         Your chance of success is 90.6%
         
         Combat info:
         5 blows/round.
         With an additional 1 strength and 0 dex you would get 6 blows
         Average damage/hit: 76.8 vs. trolls, 76.8 vs. dragons, 76.8 vs.
         creatures not resistant to acid, 100.1 vs. demons, and 53.5 vs.
         others.
         
         Radius 1 light.
    u) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4)
         +4 wisdom, infravision.
         Slays orcs.
         Branded with frost.
         Provides immunity to cold.
         Provides resistance to light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Speeds regeneration.  
         
         When aimed, it drains up to 90 hit points of life from a target cr
         eature.
         Takes 132 turns to recharge at your current speed.
         Your chance of success is 90.6%
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 54.4 vs. orcs, 54.4 vs. creatures not
         resistant to acid, 54.4 vs. creatures not resistant to cold, and 
         41.5 vs. others.
         
         Radius 1 light.
    v) The Short Bow of Amras (x3) (+12,+15) (+1 speed)
         +1 intelligence, wisdom, dexterity, speed, shooting speed, 
         shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.  
         
    
    
      [Home Inventory]
    
    a) a Potion of *Healing*
         It can be thrown at creatures with damaging effect.
         
    b) a Potion of Life
         It can be thrown at creatures with damaging effect.
         
    c) 4 Potions of Restore Strength
    d) a Potion of Restore Intelligence
    e) 5 Potions of Restore Constitution
    f) 17 Potions of Restore Life Levels
    g) 2 Scrolls of *Destruction*
    h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
         +4 strength, charisma.
         Provides resistance to acid, lightning, fire, cold, dark, 
         disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it removes all non-unique monsters represented by 
         a chosen symbol from the level, dealing you damage in the process.
         Takes 1650 turns to recharge at your current speed.
         Your chance of success is 86.6%
         
    i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
         +4 stealth.
         Provides resistance to acid, lightning, fire, cold, dark, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         
    j) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
         +3 dexterity, speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
    k) The Elven Cloak of Luthien [6,+20] (+4)
         +4 intelligence, wisdom, charisma, stealth, speed.
         Provides resistance to acid, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it restores your experience to full.
         Takes 825 turns to recharge at your current speed.
         Your chance of success is 86.6%
         
    l) The Large Metal Shield of Anarion [5,+20]
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, intelligence, wisdom, dexterity, constitution, 
         charisma.
         
    m) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
         +5 dexterity, speed.
         Provides resistance to confusion, nether, chaos.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Prevents paralysis.  
         
         When activated, it cures you of fear and poison.
         Takes 16 turns to recharge at your current speed.
         Your chance of success is 92.1%
         
    n) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1)
         +1 strength, dexterity, constitution, attack speed.
         Slays animals, orcs, trolls, giants, dragons.
         Cannot be harmed by acid, electricity, fire, cold.
         
         Combat info:
         7 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 51.9 vs. animals, 59.4 vs. orcs, 59.4 vs.
         trolls, 59.4 vs. giants, 59.4 vs. dragons, 59.4 vs. creatures not
         resistant to acid, and 44.4 vs. others.
         
    o) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
         +4 dexterity, stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Grants the ability to see invisible things.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 49.8 vs. creatures not resistant to acid, and 
         40 vs. others.
         
    p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
         +5% to searching.
         Slays evil creatures, demons, orcs.
         Branded with flames.
         Provides resistance to fire, light.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.  Slows your metabolism.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 52.6 vs. evil creatures, 59.1 vs. demons, 59.1
         vs. orcs, 59.1 vs. creatures not resistant to acid, 59.1 vs.
         creatures not resistant to fire, and 46 vs. others.
         
         Radius 1 light.
    q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
         +3 constitution.
         Slays evil creatures, orcs, trolls, giants.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.  
         
         Combat info:
         5 blows/round.
         With an additional 1 strength and 0 dex you would get 6 blows
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 59.5 vs. evil creatures, 67.2 vs. orcs, 67.2
         vs. trolls, 67.2 vs. giants, 67.2 vs. creatures not resistant to
         acid, and 51.8 vs. others.
         
    r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
         +3 strength, constitution, stealth.
         Slays demons, orcs, trolls.
         Provides resistance to acid, lightning, fire, cold, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Feather Falling.  Speeds regeneration.  Prevents paralysis.  
         Grants the ability to see invisible things.  
         
         Combat info:
         6 blows/round.
         This weapon benefits from one or more off-weapon brands or slays.
         Average damage/hit: 82.8 vs. demons, 82.8 vs. orcs, 82.8 vs.
         trolls, 82.8 vs. creatures not resistant to acid, and 53.1 vs.
         others.
         
    s) a Long Bow of Extra Shots (x3) (+7,+13) (+1) {squelch}
         +1 shooting speed.
         
    t) a Long Bow of Extra Might (x4) (+11,+14) (+1) {squelch}
         +1 shooting power.
         
    
    
    ============================================================
                       CHAR.
    |   TURN  | DEPTH |LEVEL| EVENT
    ============================================================
             1      0'    1   Began the quest to destroy Morgoth.
          4062     50'    2   Reached level 2
          7542     50'    3   Reached level 3
         22079    100'    4   Reached level 4
         26940    100'    4   Killed Fang, Farmer Maggot's dog
         26940    100'    5   Reached level 5
         31186    100'    6   Reached level 6
         45792    150'    7   Reached level 7
         64153    100'    8   Reached level 8
        116061    150'    9   Reached level 9
        137495    100'    9   Killed Grip, Farmer Maggot's dog
        143516     50'   10   Reached level 10
        174111    300'   10   Killed Bullroarer the Hobbit
        174111    300'   11   Reached level 11
        189568    300'   12   Reached level 12
        204859    350'   13   Reached level 13
        219839    450'   14   Reached level 14
        240689    500'   14   Killed Brodda, the Easterling
        240689    500'   15   Reached level 15
        260329    500'   16   Reached level 16
        285990    500'   17   Reached level 17
        294061    500'   18   Reached level 18
        300220    500'   18   Found The Pair of Leather Boots 'Dal-i-thalion'
        308984    600'   19   Reached level 19
        314852    600'   19   Killed Wormtongue, Agent of Saruman
        328970    650'   20   Reached level 20
        334182    650'   18   Killed Boldor, King of the Yeeks
        362930    700'   20   Killed Lagduf, the Snaga
        365058    700'   20   Killed Mughash the Kobold Lord
        366192    700'   21   Reached level 21
        372425    700'   21   Killed Golfimbul, the Hill Orc Chief
        385297    850'   21   Killed Ufthak of Cirith Ungol
        390874    850'   22   Reached level 22
        391316    850'   22   Killed Orfax, Son of Boldor
        399299    850'   22   Killed Ulfast, Son of Ulfang
        411428    900'   23   Reached level 23
        430361    950'   23   Killed Nar, the Dwarf
        430844    950'   24   Reached level 24
        445152    950'   24   Killed Gorbag, the Orc Captain
        446067    950'   25   Reached level 25
        458047   1000'   25   Killed Ugluk, the Uruk
        458782   1000'   25   Found The Cloak of Thorongil
        459393   1000'   25   Killed Smeagol
        469160   1000'   26   Reached level 26
        505546   1200'   26   Killed Ibun, Son of Mim
        507560   1200'   27   Reached level 27
        510008   1250'   27   Killed Grishnakh, the Hill Orc
        517202   1250'   27   Killed Sangahyando of Umbar
        520711   1250'   27   Killed Shagrat, the Orc Captain
        525192   1300'   27   Found The Phial of Galadriel
        527193   1300'   27   Killed Angamaite of Umbar
        546192   1350'   28   Reached level 28
        553955   1400'   28   Found The Lucerne Hammer 'Turmil'
        580771   1500'   29   Reached level 29
        588334   1450'   29   Found The Leather Scale Mail 'Thalkettoth'
        598156   1550'   29   Found The Rapier 'Forasgil' (LOST)
        601127   1550'   29   Killed Bolg, Son of Azog
        603709   1600'   29   Killed Azog, King of the Uruk-Hai
        605086   1600'   29   Found The Leather Shield of Celegorm
        605218   1600'   29   Found The Battle Axe 'Lotharang' (LOST)
        609533   1600'   29   Killed Beorn, the Shape-Changer
        612370   1600'   29   Found The Rapier 'Careth Asdriag'
        613970   1600'   29   Killed Mim, Betrayer of Turin
        620427   1650'   30   Reached level 30
        625957   1650'   30   Killed Khim, Son of Mim
        634347   1700'   30   Killed Bill the Stone Troll
        639413   1700'   31   Reached level 31
        640799   1700'   31   Found The Cutlass 'Gondricam'
        667408   1850'   31   Killed Uldor the Accursed
        684880   1950'   31   Found The Set of Gauntlets 'Paurhach' (LOST)
        692289   2050'   32   Reached level 32
        694741   2050'   32   Killed Adunaphel the Quiet
        694765   2050'   32   Found The Large Metal Shield of Anarion
        699926   2050'   33   Reached level 33
        702250      0'   32   Killed Farmer Maggot
        707664   2050'   33   Killed Lugdush, the Uruk
        713162   2050'   33   Found The Soft Leather Armour 'Hithlomir'
        730655   2150'   33   Killed Ulwarth, Son of Ulfang
        731376   2150'   34   Reached level 34
        733291   2150'   34   Killed Medusa, the Gorgon
        733341   2150'   34   Found The Pair of Leather Boots of Feanor
        737473   2150'   34   Killed Scatha the Worm
        738112   2200'   34   Found The Metal Cap of Thengel
        742892   2200'   35   Reached level 35
        745989   2200'   35   Killed Ariel, Queen of Air
        748003   2200'   35   Found The Battle Axe of Balli Stonehand
        755112   2250'   35   Killed Quaker, Master of Earth
        764020   2400'   36   Reached level 36
        765239   2400'   36   Found The Augmented Chain Mail of Caspanion
        777876   2400'   36   Killed Ar-Pharazon the Golden
        777884   2400'   36   Found The Mithril Plate Mail of Celeborn
        777907   2400'   36   Found The Long Bow 'Belthronding'
        778496   2400'   36   Killed Draebor, the Imp
        780931   2400'   36   Killed Kavlax the Many-Headed
        787690   2400'   36   Found The Dagger 'Narthanc' (LOST)
        790604   2450'   37   Reached level 37
        792576   2450'   36   Killed Eol, the Dark Elf
        792628   2450'   37   Killed Lokkak, the Ogre Chieftain
        794006   2550'   37   Killed Ren the Unclean
        806385   2550'   37   Killed Gorlim, Betrayer of Barahir
        813511   2600'   37   Killed Ji Indur Dawndeath
        819374   2650'   37   Found The Broad Sword 'Glamdring'
        821886   2700'   38   Reached level 38
        824746   2700'   38   Found The Elven Cloak of Luthien
        831388   2700'   38   Killed The Queen Ant
        837861   2750'   38   Found The Iron Helm of Gorlim (LOST)
        841895   2750'   38   Found The Set of Gauntlets 'Pauraegen'
        842490   2750'   38   Found The Broad Axe 'Barukkheled'
        847076   2750'   38   Found The Full Plate Armour of Isildur
        855592   2750'   38   Found The Long Sword 'Ringil'
        855987   2750'   38   Killed Shelob, Spider of Darkness
        856173   2750'   38   Found The Beaked Axe of Hurin
        857476   2850'   39   Reached level 39
        858127   2850'   39   Killed Tom the Stone Troll
        858577   2850'   39   Killed Akhorahil the Blind
        858606   2850'   39   Found The Small Metal Shield of Thorin
        858617   2850'   39   Found The Set of Leather Gloves 'Cambeleg'
        860167   2850'   39   Found The Short Bow of Amras
        862152   2850'   39   Found The Broad Sword 'Aeglin'
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)

    Leave a comment:


  • fyonn
    replied
    Originally posted by fizzix
    The problem is fast monsters that hit to confuse. Nightmares come to mind.
    fortunately I found thengel soon after and then swapped anarion for celegorm. lost all my sustains but got the pair of rblind and rconf. Dal-i-thalion is now on a shelf at home.

    dave

    Leave a comment:


  • fizzix
    replied
    Originally posted by Zikke
    Keep in mind that !CLW can "reduce" confusion in a pinch, and !CCW clears it.
    The problem is fast monsters that hit to confuse. Nightmares come to mind.

    Leave a comment:


  • Zikke
    replied
    Keep in mind that !CLW can "reduce" confusion in a pinch, and !CCW clears it.

    Leave a comment:


  • LostTemplar
    replied
    Well, normally if @ is much faster then monster it is not any trouble to kill it regardless of what attacks it has.

    Leave a comment:

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