advice: dive vs stat gain

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  • smee
    Rookie
    • Oct 2007
    • 4

    advice: dive vs stat gain

    hi

    i usually play dunadin paladins or high elf ranger, make it to stat gain, and then start finding a few good items, get tired of looking for potions, dive to 3000' and die.

    should i stay around at 1500-1800 and look for potions for longer? or just be more careful while diving?

    i put a current character at http://angband.oook.cz/ladder-show.php?id=7113

    thanks a lot for the help!
  • Psi
    Knight
    • Apr 2007
    • 870

    #2
    Originally posted by smee
    i usually play dunadin paladins or high elf ranger, make it to stat gain, and then start finding a few good items, get tired of looking for potions, dive to 3000' and die.

    should i stay around at 1500-1800 and look for potions for longer? or just be more careful while diving?
    There is no real need to hang around for potions. If diving to 3000 is killing you, then try spending a bit more time on each of the levels around 2500 until you feel more comfortable.

    Comment

    • Dragonboneman
      Adept
      • Aug 2007
      • 182

      #3
      There's a fine line between "fast diving" and "suicide".
      Example: http://angband.oook.cz/ladder-show.php?id=6139

      Comment

      • Mondkalb
        Knight
        • Apr 2007
        • 982

        #4
        Oh yes, time hounds are nasty!
        My Angband winners so far

        My FAangband efforts so far

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #5
          ...which is why ?TL would have been better in your inv rather than your home!

          Comment

          • Dragonboneman
            Adept
            • Aug 2007
            • 182

            #6
            Yeah. But in that particular game I'd developed something of a death wish. I thought I'd just see how far I could push it. It's not like I was given a chance to read any scrolls anyway. It was a case of pure diving without any thought of survival.
            Last edited by Dragonboneman; October 4, 2007, 21:36.

            Comment

            • Psi
              Knight
              • Apr 2007
              • 870

              #7
              Originally posted by Dragonboneman
              Yeah. But in that particular game I'd developed something of a death wish. I thought I'd just see how far I could push it. It's not like I was given a chance to read any scrolls anyway. It was a case of pure diving without any thought of survival.
              Fair enough about the deathwish, but I meant use TL *instead of* the teleport in this situation: "Killed by unfortunate teleport right next to a large pack of Time Hounds"

              Comment

              • Dragonboneman
                Adept
                • Aug 2007
                • 182

                #8
                Well, yeah, but I might have teleported UP a level! Can't have that...

                Comment

                • Psi
                  Knight
                  • Apr 2007
                  • 870

                  #9
                  Originally posted by Dragonboneman
                  Well, yeah, but I might have teleported UP a level! Can't have that...
                  I like your style. LOL

                  Comment

                  • Magnate
                    Angband Devteam member
                    • May 2007
                    • 5110

                    #10
                    Originally posted by smee
                    hi

                    i usually play dunadin paladins or high elf ranger, make it to stat gain, and then start finding a few good items, get tired of looking for potions, dive to 3000' and die.

                    should i stay around at 1500-1800 and look for potions for longer? or just be more careful while diving?

                    i put a current character at http://angband.oook.cz/ladder-show.php?id=7113

                    thanks a lot for the help!
                    I think your problem is compacency: you take a character who is in almost no danger at 1800' and dive very quickly to 3000' without getting used to the increasing danger level. There are two solutions to this:

                    1. Dive more slowly once you leave 1800'. Make sure you notice how much more dangerous each level/fight is getting - how much more often you have to heal/teleport/rest. As you near 3000' you'll be much more wary of stuff that could kill you, and you'll be much more likely to survive. This is essentially what Psi recommended.

                    2. The alternative is to dive more *quickly*, right from the start. Don't stop at 1500'-1800', keep going. You'll spend your whole time carefully avoiding what could kill you and killing only what is rewarding, and you'll suddenly find yourself surviving perfectly well at 3000' because you've developed those survival skills through the game.

                    They end up as totally different experiences, so do whichever you enjoy more.

                    CC
                    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                    Comment

                    • smee
                      Rookie
                      • Oct 2007
                      • 4

                      #11
                      now doing very well!

                      i did dive a bit more slowly and carefully than i usually do, and instead of charging right at every unique, i was more careful about making nice tunnels for the summoners, healing myself, etc. it is better to know the character could easily die and hide from hard monsters.

                      i appreciate everybodys help, thanks!

                      o also i found some +5 speed gloves and that made a major difference in my running away / healing powers.

                      Comment

                      • K.I.L.E.R
                        Apprentice
                        • May 2007
                        • 56

                        #12
                        Does option number 2 actually work?
                        I've tried that only to find myself spending more time gaining levels because I couldn't kill 99% of what is down in the lower levels, what I can kill really depletes my reserves of ammo of comes close to killing me.

                        Mind you I am talking about going down really low in the dungeon.


                        Originally posted by Magnate
                        I think your problem is compacency: you take a character who is in almost no danger at 1800' and dive very quickly to 3000' without getting used to the increasing danger level. There are two solutions to this:

                        1. Dive more slowly once you leave 1800'. Make sure you notice how much more dangerous each level/fight is getting - how much more often you have to heal/teleport/rest. As you near 3000' you'll be much more wary of stuff that could kill you, and you'll be much more likely to survive. This is essentially what Psi recommended.

                        2. The alternative is to dive more *quickly*, right from the start. Don't stop at 1500'-1800', keep going. You'll spend your whole time carefully avoiding what could kill you and killing only what is rewarding, and you'll suddenly find yourself surviving perfectly well at 3000' because you've developed those survival skills through the game.

                        They end up as totally different experiences, so do whichever you enjoy more.

                        CC

                        Comment

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