I looked at the sources to find out the missile hit probability formula. Please, tell me if I got it right:
p_hit = 0.9 * (chance - 0.75 * AC_monster) / chance + 0.05,
where
chance = (character innate ability to shoot) + (total to-hit from character, launcher and ammo) * 3 - (distance to monster in tiles)
This is mostly archery vs magic question for me. Missiles often do more damage per hit than spells, but spells always hits the target and their fail probability is displayed in-game. Missile hit probability is unknown and can be quite low. So I think it can be interesting and useful to display missile hit probability against current target assuming its AC is already known to player.
What's your opinion? Is it worthwhile addition?
p_hit = 0.9 * (chance - 0.75 * AC_monster) / chance + 0.05,
where
chance = (character innate ability to shoot) + (total to-hit from character, launcher and ammo) * 3 - (distance to monster in tiles)
This is mostly archery vs magic question for me. Missiles often do more damage per hit than spells, but spells always hits the target and their fail probability is displayed in-game. Missile hit probability is unknown and can be quite low. So I think it can be interesting and useful to display missile hit probability against current target assuming its AC is already known to player.
What's your opinion? Is it worthwhile addition?
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