New ego-weapon/armour proposal: (Light)

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  • Derakon
    Prophet
    • Dec 2009
    • 8820

    #16
    Per tables.c, the max blows by class are:
    Warrior: 6
    Rogue, Ranger, Paladin: 5
    Mage: 4
    Priest: 4

    Comment

    • fyonn
      Adept
      • Jul 2007
      • 217

      #17
      Originally posted by Derakon
      Per tables.c, the max blows by class are:
      Warrior: 6
      Rogue, Ranger, Paladin: 5
      Mage: 4
      Priest: 4
      ahh right. at least I'm not down a hit

      dave

      PS. whose got a multihued dragon pit and 2 greater vaults all on the same level (95). I've got a 3d cube and a arrow pointed at target. and no obvious un-ID's rings....

      Comment

      • dhegler
        Swordsman
        • Sep 2009
        • 252

        #18
        I like this idea. How often were you playing a mage or rogue or something where you wanted to wear a nice piece of armor or wield a better weapon, but alas, you'd be -5 speed with a full pack due to the equipment weight? I think that would be a fun addition.

        I also wondered why we never had any other brands on weapons that were useful, like the monsters do...

        Also, it would be interesting, in my opinion, to potentially have a little bit of variability in damage dice to weapons. I really used to like how the artifacts, etc used to show the additional dice like narthanc had 2d4 rather than 1d4, etc.

        Why not add a little bit of variability in standard weapons? Some will say it will take away the "uniqueness" of something being a dagger, but maybe you add additional bonuses to weapons with some classes, ie rogues get +5 damage per hit with daggers and short swords, etc?

        Maybe this is moving a bit too far into variant-space too...

        Comment

        • Tiburon Silverflame
          Swordsman
          • Feb 2010
          • 403

          #19
          Oh, yeah...forgot about Elvenkind.

          According to the object.txt here that I was reviewing, Dwarven gives IGNORE fire and acid, which is of course highly desirable. That's what I was considering.

          One potential problem with extra dice, is the range of die size. A 2d4 dagger's not much better than a 1d4 dagger, but a 2d9 quarterstaff or 2d10 trident is getting a sizable boost. This might be easier to balance if weapon damage dice were almost completely restricted to d4's to d8's, or perhaps d3 to d6...larger damage becomes multiple dice.

          Might not be that big an issue, but it's a thought.

          Comment

          • Ycombinator
            Adept
            • Apr 2010
            • 153

            #20
            Originally posted by Tiburon Silverflame
            Oh, yeah...forgot about Elvenkind.

            According to the object.txt here that I was reviewing, Dwarven gives IGNORE fire and acid, which is of course highly desirable. That's what I was considering.
            These flags mean that armor itself cannot be harmed by acid or fire, but it does nothing to protect the wearer from acid or fire attacks. Nothing except The One or some crazy randarts provide more than one immunity.

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            • fyonn
              Adept
              • Jul 2007
              • 217

              #21
              isn't light armour covered by stuff like mithril armour and the like? and light weapons are of extra attacks. perhaps we just need to bring them up to the slightly shallower levels?

              Comment

              • Tiburon Silverflame
                Swordsman
                • Feb 2010
                • 403

                #22
                Mithril chain is manageable at 15 pounds, but mithril plate is still 30...that's up there.

                Part of the problem might just be that there are so many armor types. There's an incredible degree of overlap. Some are just *poor* choices; metal scale is the most extreme example, giving a terrible armor rating for its weight. Metal brigandine is also bad. But, generally, do we really need 3 chain mail variants and 5 plate mail variants, plus brigandine? And that's not counting the special materials versions, or the DSMs, many of which are marginally useful at best by the time they show up. Red, blue, gold, white, black...these are DL 50 items, offering up only 1 resist that you probably have from something else anyway.

                Comment

                • Atarlost
                  Swordsman
                  • Apr 2007
                  • 426

                  #23
                  Not exactly.

                  My theory is that mithril is either an aluminum alloy or titanium.

                  According to an old engineering handbook I've got the density of leather is 54-64 lbs/ft^3. Since we're talking armor I'm inclined to take the high value for leather. Less dense leathers would probably be inferior armors. Aluminum is 168 lbs/ft^3 and titanium is 281 lbs/ft^3. That would make mithril plate 2.6-4.3 times as heavy as leather. Chain has lots of empty space and would be substantially lighter, maybe by as much as two thirds. That would make aluminum chain lighter than leather and titanium chain mail less than half again the weight of leather.

                  Iron, by contrast is 490 lb/ft^3 or 7.6 times as dense as leather.
                  One Ring to rule them all. One Ring to bind them.
                  One Ring to bring them all and in the darkness interrupt the movie.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 8820

                    #24
                    This is all unsourced, mind you, but IIRC iron plate armor back in the day typically weighed in around 80 pounds when all's said and done. That might include the byrnie and other underclothes needed to keep everything padded, though. A chain shirt, on its own (and again, made of iron) is typically in the 15-25 pound range.

                    But that has basically no bearing on gameplay. We have longswords weighing 13 pounds, which is preposterously heavy. All of the weights are basically made up, and then the game balance was adapted to suit them.

                    Comment

                    • Hariolor
                      Swordsman
                      • Sep 2008
                      • 289

                      #25
                      Originally posted by Tiburon Silverflame
                      Mithril chain is manageable at 15 pounds, but mithril plate is still 30...that's up there.

                      Part of the problem might just be that there are so many armor types. There's an incredible degree of overlap. Some are just *poor* choices; metal scale is the most extreme example, giving a terrible armor rating for its weight. Metal brigandine is also bad. But, generally, do we really need 3 chain mail variants and 5 plate mail variants, plus brigandine? And that's not counting the special materials versions, or the DSMs, many of which are marginally useful at best by the time they show up. Red, blue, gold, white, black...these are DL 50 items, offering up only 1 resist that you probably have from something else anyway.
                      I rather agree with the point about too many armor types. Does anyone here remember AD&D 2nd edition? The player's handbook had two pages of armor and three pages of weapons, many of which were *highly* redundant in most situations. V has a similar problem.

                      One item on my list of "if I had a variant" ideas would be to dramatically simplify armor and weapons.

                      I'd make armor a continuum from 1 to some cap, and then have classes of armor that provide a fixed amount of AC plus some small random modifier. Weight would be evenly distributed in direct proportion to AC, with 'special' (mithril, dwarven, elvenkind, DSM, etc) weighing more or less than normal for that AC category.

                      The names are just flavor - so why not build a functioning system first, then force the names to fit the system?

                      Similarly with weapons, I don't see why there isn't a regular gradient based on avg dam and/or max dam (1d4, 1d5, 1d6, 1d7, 1d8, 2d4, 1d10, etc). Similar to armor, make weight proportional to damage within a reasonable range.

                      Then just come up with one name for each weapon within each damage block. 1d4 might be a "dagger" or "hatchet" or "light hammer", for example. Aside from throwable/blunt tags, the name would purely be flavor.

                      But that all would take some work - and would fundamentally alter the power curve for items, artifacts, etc. So I guess I don't really expect to see it in V...

                      Comment

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