At the moment apart from the vague message of hearing doors being bashed down the only way of knowing where monsters are or might be is by magical detection. I'd like to see other subtler ways of alerting the player to possible dangers.
For example if a pack of hounds is running towards you then you would think you'd hear growling and snarling from around the corner as they get nearer. Also when an umber hulk is tunneling through tons of granite, you'd expect the player to hear or feel something before they are in the same room.
These are the types of messages I'd like to see:
You hear loud snoring to the East
The ground shakes with the power of footsteps towards the South-West
You feel a feeling of terror approaching (for ethereal hounds or ghosts nearby)
You hear several sets of footsteps marching nearby (for a pack of novice warriors)
This to me would add some much needed flavour to the game and eliminate some of the endless detecting that players have to do. It would also give warriors a bit of a boost as well.
To compensate for the fact it would make the game easier you could make magic detection costs more mana and make detection devices rarer and more expensive.
For example if a pack of hounds is running towards you then you would think you'd hear growling and snarling from around the corner as they get nearer. Also when an umber hulk is tunneling through tons of granite, you'd expect the player to hear or feel something before they are in the same room.
These are the types of messages I'd like to see:
You hear loud snoring to the East
The ground shakes with the power of footsteps towards the South-West
You feel a feeling of terror approaching (for ethereal hounds or ghosts nearby)
You hear several sets of footsteps marching nearby (for a pack of novice warriors)
This to me would add some much needed flavour to the game and eliminate some of the endless detecting that players have to do. It would also give warriors a bit of a boost as well.
To compensate for the fact it would make the game easier you could make magic detection costs more mana and make detection devices rarer and more expensive.
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