Request: Change text on enchantment

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    Request: Change text on enchantment

    This isn't a big deal at all, but it's something that's always bothered me.

    When you enchant any piece of equipment you get the following message:

    'The xxx glows'

    If the enchantment fails you then get:

    'The enchantment failed'

    Why not have:

    'The xxx glows' only if the enchantment succeeds and 'The enchantment failed' only when it fails? I don't know the history behind this, but I don't see what purpose the glowing serves beyond telling you what piece of equipment you attempted to enchant.
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    I think having "The XYZ glows brightly" only if it works is good, but I do think putting the item name into the failure message would be important--otherwise you could waste a bunch of scrolls trying to enchant a +15/+15 sword, for instance.

    Maybe "The XYZ glows brightly" and "The XYZ resists enchantment"?
    linux->xterm->screen->pmacs

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #3
      seems fine to me.

      Comment

      • Hariolor
        Swordsman
        • Sep 2008
        • 289

        #4
        "resists enchantment" may imply, especially to a new player, that enchantment is impossible for that item

        maybe "you fail to enchant XYZ" is clearer?

        Comment

        • Tiburon Silverflame
          Swordsman
          • Feb 2010
          • 405

          #5
          It also might suggest that XYZ might resist *disenchantment*. Hariolor's right: "You fail to enchant XYZ" is a simple statement of fact; it says nothing about why it failed. "The XYZ resists enchantment" *does* discuss why it failed. It's a true statement for an artifact...but not for the typical case of trying to raise +5 armor to +6 armor, and it just didn't take. I don't know that we need 2 different failure messages...one for artifacts, one for non-artifacts....

          Comment

          • Rizwan
            Swordsman
            • Jun 2007
            • 292

            #6
            Originally posted by Tiburon Silverflame
            It's a true statement for an artifact...
            Is this true? I have successfully enchanted artifacts, but their plus values were less than 10 eg the to hit on glaive of pain. I think the resistance is just due to the plus value being above 10

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Artifacts have an extra coin-flip test to avoid enchanting (in addition to the standard difficulty of enchanting items). This goes with their innate ability to resist being disenchanted (60% of the time).

              Comment

              • Rizwan
                Swordsman
                • Jun 2007
                • 292

                #8
                Originally posted by Derakon
                Artifacts have an extra coin-flip test to avoid enchanting (in addition to the standard difficulty of enchanting items). This goes with their innate ability to resist being disenchanted (60% of the time).
                Ah. Ok thanks. I did not know that. I just thought it was the RNG being itself, but I was able to enchant a few other artifacts that were below +9.

                Comment

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