I've read that mages used to have spell called Globe of Invulnerability, which got removed from the game because it made mages invincible. As I though it sounded like a nice spell I came up with an idea on how to balance it.
How about making it cost more mana than a Mage can have? I don't know the exact penalties for casting spells without mana, but I've heard that doing so can cause permanent damage on your stats and make your @ pass out.
If players would risk fainting from casting the spell, they wouldn't do it during a battle. But players who like to gamble could still do it before. In other words, the Mage would cast Globe of Invulnerability on dlvl 99, and if everything goes well he or she would be invincible during the first part of the battle. But the mage passes out from casting, there would be a small risk of a wandering monster sneaking up on him/her while (s)he's unconcious. Getting stats ruined forever wouldn't be fun either and like all those self-buff spells in Angband the duration of GoI would be random.
Another spell idea I came up with was the ability to cast Aquirement or *Aquirement* at the cost of more mana than a player can have. Wouldn't it be possible to balance that too so that some gambling-minded players would use it for extra excitement while those who like to play it safe never would use it?
I understand that the developers have much more important things to balance/code/etc than to listen to ideas from the forum, but to me it doesn't matter that much. I think it's fun to just discuss! So what do you say, would it be possible to balance Globe of Invulnerability or Aquirement/*Aquirement* by giving them unaffordable mana costs?
How about making it cost more mana than a Mage can have? I don't know the exact penalties for casting spells without mana, but I've heard that doing so can cause permanent damage on your stats and make your @ pass out.
If players would risk fainting from casting the spell, they wouldn't do it during a battle. But players who like to gamble could still do it before. In other words, the Mage would cast Globe of Invulnerability on dlvl 99, and if everything goes well he or she would be invincible during the first part of the battle. But the mage passes out from casting, there would be a small risk of a wandering monster sneaking up on him/her while (s)he's unconcious. Getting stats ruined forever wouldn't be fun either and like all those self-buff spells in Angband the duration of GoI would be random.
Another spell idea I came up with was the ability to cast Aquirement or *Aquirement* at the cost of more mana than a player can have. Wouldn't it be possible to balance that too so that some gambling-minded players would use it for extra excitement while those who like to play it safe never would use it?
I understand that the developers have much more important things to balance/code/etc than to listen to ideas from the forum, but to me it doesn't matter that much. I think it's fun to just discuss! So what do you say, would it be possible to balance Globe of Invulnerability or Aquirement/*Aquirement* by giving them unaffordable mana costs?
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