Paladin idea for V

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  • Antoine
    Ironband/Quickband Maintainer
    • Nov 2007
    • 955

    Paladin idea for V

    Paladins should receive a small penalty for attacking sleeping monsters or killing non-evil monsters.

    I am thinking something like:
    - XP award from non-evil monsters is reducd by 10%
    - lose 5% of your SP (rounded up) if you hit a sleeping monster. (Not cumulative withina single turn.)

    A.
    Ironband - http://angband.oook.cz/ironband/
  • Derakon
    Prophet
    • Dec 2009
    • 8820

    #2
    You cruelly strike the helpless, sleeping Morgoth, Lord of Darkness! The gods are angered with your dishonorable conduct!

    This is definitely variant fodder, in my opinion. Vanilla classes aren't about roleplaying or enforcing conducts; they're about providing varied gameplay options. If I want to play a melee mage, or an evil paladin, why shouldn't I be able to?

    Comment

    • Antoine
      Ironband/Quickband Maintainer
      • Nov 2007
      • 955

      #3
      Originally posted by Derakon
      You cruelly strike the helpless, sleeping Morgoth, Lord of Darkness! The gods are angered with your dishonorable conduct!

      This is definitely variant fodder, in my opinion. Vanilla classes aren't about roleplaying or enforcing conducts; they're about providing varied gameplay options. If I want to play a melee mage, or an evil paladin, why shouldn't I be able to?
      Well if it was OK then Beren would have done it

      You're probably right about the variant thing, though.

      A.
      Ironband - http://angband.oook.cz/ironband/

      Comment

      • Atarlost
        Swordsman
        • Apr 2007
        • 426

        #4
        Beren was less suicidal than an Angband character.
        One Ring to rule them all. One Ring to bind them.
        One Ring to bring them all and in the darkness interrupt the movie.

        Comment

        • fyonn
          Adept
          • Jul 2007
          • 217

          #5
          I always thought that one should get some kind of hit bonus/damage multiplier (x2, x3?) for hitting a sleeping target. I mean, how much of a defence are they putting up when you can place your sword in just the right place, and then shove...

          it would give a real bonus to having high stealth, esp for earlier and weaker characters.

          dave

          Comment

          • SaThaRiel
            Adept
            • Nov 2009
            • 142

            #6
            Originally posted by fyonn
            I always thought that one should get some kind of hit bonus/damage multiplier (x2, x3?) for hitting a sleeping target. I mean, how much of a defence are they putting up when you can place your sword in just the right place, and then shove...

            it would give a real bonus to having high stealth, esp for earlier and weaker characters.

            dave
            Actually i was thinking of this as a bonus for rogues. I think in Zangband you cruely stab sleeping creatures as a rogue.
            But basically you are right - it may fit for every class. Well, maybe the honorable warrior wakes his potential target before slashing it with his broad sword
            Proud candidate for the Angband Darwin Award!

            Comment

            • Antoine
              Ironband/Quickband Maintainer
              • Nov 2007
              • 955

              #7
              Originally posted by fyonn
              I always thought that one should get some kind of hit bonus/damage multiplier (x2, x3?) for hitting a sleeping target. I mean, how much of a defence are they putting up when you can place your sword in just the right place, and then shove...

              it would give a real bonus to having high stealth, esp for earlier and weaker characters.

              dave
              Ironband has this, and probably so do other variants

              A.
              Ironband - http://angband.oook.cz/ironband/

              Comment

              • fyonn
                Adept
                • Jul 2007
                • 217

                #8
                Originally posted by SaThaRiel
                Actually i was thinking of this as a bonus for rogues. I think in Zangband you cruely stab sleeping creatures as a rogue.
                But basically you are right - it may fit for every class. Well, maybe the honorable warrior wakes his potential target before slashing it with his broad sword
                who said honourable?

                hehehe.. finally a use for those sleep monster wands... sleep, hit, sleep hit, teehee...[1]

                dave

                [1] and I don't think I'd consider that an abuse either... finally give some use to the damn things

                Comment

                • SaThaRiel
                  Adept
                  • Nov 2009
                  • 142

                  #9
                  Oh, btw...i would also consider reducing the monsters AC instead of increasing the chars AT. Normally you dont attack "better" but the enemy defends worse in such scenarios - not that i ever tried it in real life
                  It may give a real push to all "sneaking" classes/races. Not sure if it wont make them too strong.
                  Proud candidate for the Angband Darwin Award!

                  Comment

                  • fyonn
                    Adept
                    • Jul 2007
                    • 217

                    #10
                    Originally posted by SaThaRiel
                    Oh, btw...i would also consider reducing the monsters AC instead of increasing the chars AT. Normally you dont attack "better" but the enemy defends worse in such scenarios - not that i ever tried it in real life
                    It may give a real push to all "sneaking" classes/races. Not sure if it wont make them too strong.
                    I see what you mean, but if you came across a sleeping orc, one could imagine delicately putting the tip of a dagger/sword right under the ribs, pointing towards the heart and then shoving hard[1], as opposed to hacking and slashing away at his armour. ie I can see the justification for a damage multiplier for example..

                    dave

                    [1] or a finely judged whack on the head from a mace of course...

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 8820

                      #11
                      You could just increase the crit chance against sleeping targets. That seems more elegant to me than having a special-purpose damage multiplier.

                      Comment

                      • fyonn
                        Adept
                        • Jul 2007
                        • 217

                        #12
                        Originally posted by Derakon
                        You could just increase the crit chance against sleeping targets. That seems more elegant to me than having a special-purpose damage multiplier.
                        sounds reasonable.. though I can't remember how the crit system works. I think that a "to hit" bonus would be warranted too mind.

                        David

                        Comment

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