Sorry for asking such a n00by question, and even though I've won Quickband that game ends when you've beaten Saruman, so I never got to play an endgame character, fighting endgame monsters.
As my playing style is rather careful I'll probably ask lots of questions, but right now I was thinking of spells. Rangers seems to have lots of offensive spells, but as my character is also good at shooting and rather strong in melee, which spells should I learn? I'm not only asking about attack spells, I'm also unsure about the other ones.
Also, will my character be able to learn all spells in all books if I get it to level 50 and max my intelligence, or do I have to be picky conserve the free spells slots in my mind?
My Ranger is at level 24 right now and wandering about looking for items granting paralysis, blind and confusion resistance. I usually hang around in the levels right before zephyr country (i.e. dlvl ~17), I know it is very wimpy, but I was actually diving way deeper than my character level earlier but the item destruction caused by the hounds just took all fun away. I'll probably start exploring more risky places again as soon as I resist conf/blind/para and get some artifact/acidproof armour. Are these demands unrealistic, do I really have to venture into zephyr country before finding what I'm looking for?
Thanks in advance for your advice!
As my playing style is rather careful I'll probably ask lots of questions, but right now I was thinking of spells. Rangers seems to have lots of offensive spells, but as my character is also good at shooting and rather strong in melee, which spells should I learn? I'm not only asking about attack spells, I'm also unsure about the other ones.
Also, will my character be able to learn all spells in all books if I get it to level 50 and max my intelligence, or do I have to be picky conserve the free spells slots in my mind?
My Ranger is at level 24 right now and wandering about looking for items granting paralysis, blind and confusion resistance. I usually hang around in the levels right before zephyr country (i.e. dlvl ~17), I know it is very wimpy, but I was actually diving way deeper than my character level earlier but the item destruction caused by the hounds just took all fun away. I'll probably start exploring more risky places again as soon as I resist conf/blind/para and get some artifact/acidproof armour. Are these demands unrealistic, do I really have to venture into zephyr country before finding what I'm looking for?
Thanks in advance for your advice!
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