On the character attributes screen, one of the attributes is listed as "S.Dig" which used to make me think it had something to do with Tunneling, until one day it struck me what it meant. How about this be changed to be "SloDi", which seems (to me) to be a lot closer to the actual pronunciation of the words?
Unbelievably minor nit-picky feature request
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While we are at it, I have another couple of unbelievably minor issues with the C screen and the chardump:
-"light" would better exchange position with "aggrv": this way, all the abilities with a numeric value are grouped together in the right part of the screen. While we are at it, we could group all the negative bonuses (aggrv, ImpHP, ImpSP) together in the same place.
-"Fear" would better be "pFear", "permanent fear", not to be confused with fear resistance, and "Invis" be "S.Inv", not to be confused with invisibility (other variants have it)
-"Maximize Y" just below the social status seems a bit out of place
-the character history (killed uniques, found artifacts and achieved levels), currently introduced by a row with a bunch of "=" signs, should have a proper section header like [character history] --- IIRC, I filed a trac ticket for this one
I'm writing not only because of OCD, but also because my recent work on writing a chardump parser has made me notice minor oddities like these...--
Dive fast, die young, leave a high-CHA corpse.Comment
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